本课程将教授如何利用Unity游戏引擎开发WebXR(即Web AR/VR)应用,实现无需安装即可直接在浏览器中体验沉浸式虚拟与增强现实。课程内容从Unity基础入门开始,覆盖Unity WebXR功能,并通过使用Depanther插件和Needle引擎等现代化工具,系统讲解如何构建、优化并部署跨平台的WebAR与WebVR项目,包括支持Meta Quest 3等设备的VR体验以及跨移动端与桌面端的AR应用。课程还涉及使用Unity Netcode开发多人互动WebXR体验、通过Final IK实现角色身体追踪,并简要介绍AWS基础服务。学习者无需编程基础,只需配备安装有Unity的电脑,若拥有VR设备(如Meta Quest 3)则可进行实际操作,最终将掌握从开发到全平台部署的全流程实战能力。
由Nested Mango Private Limited创建
MP4 | 视频:h264,1920×1080 | 音频:AAC,44.1 KHz,2声道
级别:初学者 | 语言:英语 | 时长:25节课(4小时27分钟)

Learn WebXR (Web AR /VR) using Unity Game Engine。Build and deploy immersive Virtual and Augmented Reality experiences directly to the browser using Unity。WebXR is transforming how AR and VR experiences are delivered directly through the browser, without app installations. In this course, you will learn how to build, deploy, and scale WebXR applications using the Unity Game Engine, targeting both Web AR and Web VR platforms.This course is designed to give you a practical, hands-on understanding of WebXR development, with a strong focus on real-world deployment and modern tooling. You will work with Meta Quest 3 for immersive WebVR experiences, while also creating browser-based AR experiences that run seamlessly on mobile and desktop devices.We will cover industry-relevant tools and workflows, including the Depanther Plugin for WebXR integration in Unity. You will learn how to implement multiplayer WebXR experiences using Depanther and Unity Netcode, enabling real-time interaction between users directly inside the browser.In addition, the course explores Needle Engine WebXR, showing you how to export Unity scenes efficiently to the web with high performance and modern WebXR standards. You’ll understand how to optimize assets, manage interactions, and deploy WebXR projects that work reliably across devices.By the end of this course, you will be able to:Build WebAR and WebVR experiences using UnityDeploy WebXR projects that run directly in the browserCreate multiplayer WebXR applicationsTarget Meta Quest 3 and cross-platform WebXR devicesUse Depanther Plugin and Needle Engine effectivelyBody Tracking with Character using Final IKThis course is ideal for Unity developers, XR enthusiasts, game developers, and tech professionals who want to stay ahead in the evolving world of browser-based AR/VR.
What you’ll learn
Build and deploy immersive Virtual and Augmented Reality experiences directly to the browser using Unity
Learn to Deploy WebXR and Run in VR device Meta Quest 3
Learn basic of Unity
Explore Unity WebXR
Learn to use Depanther Plugin for WebXR
Run AR on Meta Quest 3
Use of Needle Engine with Unity
Basic of AWS
Requirements
No programming skill is needed , we will start from scratch
Must have a computer with Unity
(Optional) to have VR device
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