这是一门实践导向的课程,指导学员使用AWS无服务器架构(包括Lambda、DynamoDB、API Gateway和Cognito)为Unity VR游戏(基于OpenXR和Meta Quest 3)构建一个生产级的实时分数追踪系统。课程从零开始,详细演示如何搭建安全的云端后端并将其与VR射击游戏场景连接,实现用户认证、数据存储和实时通信。无需AWS经验,课程涵盖从Unity开发、AWS配置到最终APK部署的完整流程,所有核心内容均由讲师真人讲解与演示,适合希望获得云游戏开发实战经验的开发者。
制作人:J Daniels
MP4格式 | 视频:h264,1920×1080 | 音频:AAC,44.1 kHz,2声道
级别:中级 | 类型:在线学习 | 语言:英语 | 时长:30节课(1小时9分钟) | 文件大小:1.42 GB

Build a Serverless Score Tracker with AWS for VR & Unity。Build a real-time score tracking system using AWS Lambda, DynamoDB, API Gateway, Cognito, and Unity VR with OpenXR. This course contains the use of artificial intelligence.AI tools were used only to assist with narration and scriptwriting, while all demonstrations, Unity development, AWS setup, and teaching are performed by a real instructor. The hands-on content, explanations, and gameplay walkthroughs are all human-created.Learn how to build a production-ready, real-time score-tracking system for your VR or Unity game using Amazon Web Services. This hands-on course walks you step-by-step through setting up a secure, scalable backend using AWS Lambda, DynamoDB, API Gateway, and Cognito—then connecting it to your VR game running on Unity with OpenXR and Meta Quest 3.You’ll start with a simple, working VR gun-range scene and gradually integrate a cloud backend that updates player scores in real time. No AWS experience required—I show you exactly what to click, what to configure, and how to test each part along the way.By the end of this course, you’ll have a fully working serverless system that validates users with Cognito, stores scores in DynamoDB, and communicates with Unity using lightweight REST API calls. You’ll also learn best practices for API security, cost control, and debugging both Unity and AWS.What You’ll Build:• A complete AWS backend (Lambda, API Gateway, DynamoDB)• A secured login system using Amazon Cognito• A real-time score submission pipeline• A VR game scene using Unity XR, OpenXR, and Meta Quest 3• Clean, production-ready code you can reuse in your own projectsThis project is perfect for game developers, cloud beginners, Unity creators, and anyone who wants hands-on cloud experience using a real, working VR game.
What you’ll learn
Build a working VR shooting-range game in Unity using OpenXR and Meta Quest 3
Connect Unity to a real AWS backend using Lambda, API Gateway, and DynamoDB
Structure gameplay data as JSON and send it securely with UnityWebRequest
Create and test AWS serverless components including secure API routes and throttling
Store score and session data in DynamoDB and verify results using CloudWatch Logs
Build, optimize, and deploy a complete Quest 3 APK from Unity
Requirements
Basic Unity knowledge is helpful but not required — the project comes pre-configured
A Meta Quest 3 headset and a Windows or macOS computer capable of running Unity
An AWS account (free-tier works for everything in this course)
No prior AWS experience needed — all cloud steps are explained step by step
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