该课程《Unreal Engine游戏破坏效果:从理论到精通》由Grayson Cotrell主讲,教授如何在Unreal Engine中创建实时的、艺术导向的游戏破坏效果。课程涵盖从基础的爆炸、撕裂到复杂的Chaos物理系统、Niagara粒子、VDB体积、蓝图脚本等多种破坏技术,并比较了预烘培与动态模拟的工作流程。学员将学习如何制作可实时交互的布料撕裂、金属弯曲、墙体粉碎、塔楼倒塌等效果,同时掌握FBX/VAT破坏管线、物理线缆模拟、灯光合成及DaVinci调色等进阶技能。最终目标是让学员能够独立设计任何想象中的破坏场景,并直接应用于实际游戏开发中。
课程时长:32小时 2560X1440 mp4 语言:英语+中英文字幕 含课程文件


**第一周:枪械与基础**
本周将学习游戏破坏的核心理论,从枪械模型入手,建立项目结构,开发投射物触发系统,并通过蓝图实现拾取、开火动画和生成投射物,同时介绍FBX与VAT破坏管线。
**第二周:高级粒子系统**
深入学习Niagara粒子系统和蓝图,为枪械添加二级特效(如网格粒子、火花、拖尾烟迹),制作撞击材质贴花,并整合Chaos系统以实现响应式破坏。
**第三周:爆炸、VDB与烟雾**
解析爆炸的构成,学习在Houdini中进行模拟,使用Axiom解算器,制作循环烟雾模拟并将爆炸颜色烘培到纹理场。最后通过ZebraAI导出至Unreal,并利用卡片/精灵优化爆炸特效。
**第四周:Chaos、物理资源与立场**
探索Unreal Chaos的核心功能,学习网格体破碎与聚类、添加钢筋、指定内部材质及创建UV。运用力场和蓝图在投射物撞击时生成Chaos场,并创建交通锥、煤渣砖等自定义物理道具。
**第五周:FBX动画管线**
对比预烘培破坏的优缺点,学习在断裂点生成粒子,为FBX骨骼链附加拖尾效果。在Houdini中进行高级破碎,利用刚体动力学规划大型场景,最后将FBX导入Unreal并通过蓝图触发动画。
**第六周:碎片、打磨与场景搭建**
在Unreal中构建环境,进入最终效果打磨阶段。学习使用Sequencer进行镜头剪辑和叙事节奏控制,利用蓝图触发VDB动画,并为破坏场景添加二级特效,完成灯光、构图与电影感氛围的营造。
**第七周:自定义物理蓝图、渲染与调色**
将所有元素整合成一段精彩的过场动画。掌握渲染技巧,并在DaVinci Resolve中通过调色提升画面质感。同步VDB与物理效果,添加镜头脏迹、动态灯光等细节,确保特效清晰服务于动作场景。
**第八周:高级物理与程序化设置**
进一步提升蓝图掌握度,实现蓝图驱动的实时模拟。创建基于物理的实时线缆模拟,使其响应碰撞与 impulse。程序化生成绳索,并控制其垂坠感与张力,同时学习实时物理的高级调试技术。


Game Destruction in Unreal Engine: From Theory to Mastery。Game Destruction in Unreal Engine: From Theory to Mastery
We all love to blow sh!t up. Name your favorite video game (we’ll wait). Probably a decent amount of explosions and destruction in that one, yes? Well, what if there was a workshop that not only allowed you to blow sh!t up, but it put YOU in the drivers seat and taught you how to art-direct those very explosions and destruction elements? Well, there is, and it’s taught by our very own Grayson Cotrell.
You all know Grayson from his massively popular “Houdini for Games in Unreal Engine” workshop. That very same dude will guide you through all the destruction you can handle. But not just any old destruction…REAL-TIME destruction! No more waiting hours, weeks, or months for simulations to cook. Nah, you want destruction, and you want it NOW! We got you.
And it’s not just explosions…but a multitude of deliciously different ways to destroy things. Break it down: rocket launchers, missiles, tornadoes, tanks, traffic cones, cinder blocks, tires, and so much more. You’ll tear through cloth, bend metal, turn walls into rubble, take down massive cooling towers, demolish houses, and spawn Chaos fields. I mean, what more can you want!? This course will equip you with the skills necessary to create high-impact, real-time destruction using Unreal Engine and Houdini.
From explosive FX to dynamic Chaos Physics and procedural simulations, students will build a complete destruction sequence while mastering both baked and real-time workflows. Upon completion of this workshop, you will have gained the knowledge necessary to create any destruction scene you can imagine…or leveled up your already impressive skill set ;).
Fracture, constraint, and break your way through advanced topics in destruction:
Chaos Physics and Force Fields
VDB’s
Niagra Particles
BluePrints
Theory of Game Destruction
Baked vs. Dynamic Simulations
FBX and VAT Destruction Pipelines
Axiom
ZebraVDB
Physically-Based Wire Simulations
Secondary Simulations
Lighting and Compositing
Color Grading in Davinci Resolve
Mesh Particles
Simulate cables, ropes, and reactive tethers without plugins
Implement modular setups for use in a variety of games.
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