本教程《Unreal Engine Tutorial Series — AAA Skill Tree System》由行业资深开发者Enginuity主讲,旨在带领学员从零开始完整重建其广受好评的作品《Skill Tree Pro》。教程专注于构建一个纯蓝图、模块化、可用于生产的单人技能树系统,涵盖从程序化生成与高度自定义的技能树、具备持久化存储与防崩溃设计的底层系统,到高级UI材质动画、流畅的UI交互操作等核心内容。学员将通过实践深入掌握数据驱动架构、真正模块化设计以及软引用批加载等优化最佳实践,从而获得一个能直接用于未来项目的成熟系统。本课程无需C++基础,适合所有层次的开发者,尤其希望对材质、程序化生成和系统设计进行深度实践的学员。

课程时长:5小时52分钟 1920X1080 mp4 语言:英语

Unreal Engine Tutorial Series — AAA Skill Tree System。Reconstruct a 5-star-rated game system featured on Fab。In this masterclass, we rebuild the single-player foundation of a 5-star $200 system from Fab — 100% Blueprint, fully modular, production-ready.What we’re building: On Fab, it’s the first result when you search “procedural skill tree” (Full name is “Multiplayer skill tree system : Procedural skill tree UI Modular skilling system”, by Enginuity).Hi, I’m Enginuity, the creator of Skill Tree Pro. I’ve worked in the industry with Unreal Engine for 10 years. I created this tutorial series to give developers the opportunity to reconstruct an industry-proven asset themselves, to follow along with my thought process and design flow, and to learn some nice techniques along the way. And ultimately, to walk away with something truly useful that you can use in most/all of your future games.You’ll build/learn: A procedurally-generated yet extremely customizable skill tree A robust underlying skilling system, with persistent saving with crash-proof design Advanced UI material/animation concepts resulting in beautiful UI An approach to smoothly pan, zoom, and autofocus UI Designing with fully data-driven architecture Designing with true modularity: modular hooks for a system to easily plug into/work with any game Optimization best practices for maximum scalability, including soft object batch loading, optimizing materials with signed distance fields, and controlling dependencies Why Only Single-player? Multiplayer videos would make the masterclass at least twice as long.The asset on Fab includes proper multiplayer design, which has simple function calls that do all the multiplayer heavy lifting for maximal ease of use for beginners, replicates state in a net-optimized way with best-practice anti-cheat mechanisms, is client-predictive, includes blueprint code to save/retrieve persistent state to a cloud dedicated server, and includes a multiplayer testing map. It is necessary in order to use this asset in a shipped multiplayer game. However, the asset we’re building here works perfectly for a shipped single-player game.Who This Course is For:Developers who want to painstakingly build a polished game-ready blueprint-only system. I believe this can be helpful to all developers, beginner – advanced, especially those who want more practice with materials, procedural generation, and systems design. I tried my best to explain every design choice with clear reasoning and visuals. No C++ required.

Suitable for all levels. Most useful for intermediate – advanced Unreal Engine developers, especially those who want more practice with materials, procedural generation, and modular systems design。

What you’ll learn
Build a procedurally-generated yet extremely customizable skill tree
Build a robust underlying skilling system, with persistent saving and crash-proof design
Learn advanced UI material/animation concepts resulting in beautiful UI
Learn a best-practice approach to smoothly pan, zoom, and autofocus UI
Practice designing with fully data-driven architecture
Practice designing with true modularity: modular hooks for a system to easily plug into/work with any game
Use optimization best practices for maximum scalability, including soft object batch loading, optimizing materials with SDFs, and controlling dependencies

Requirements
No C++ required

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