这是一门基于虚幻引擎5.7的恐怖游戏环境创作综合课程,旨在指导学员从零开始构建一个可供探索的黑暗北欧森林场景,其中包含蜿蜒泥径与维多利亚风格鬼屋。课程通过10小时以上的项目实践,完整覆盖了从地形创建(高度图导入、三层遮罩绘制、Nanite曲面细分应用)到场景布置(利用PCG框架散布植被岩石、使用样条蓝图制作置换泥路)、资产整合(在SpeedTree 10中制作松树并导入、摆放鬼屋并利用PCG切割林间空地)、光影氛围(运用Lumen实现电影级光照与体积雾效果)以及互动细节(添加动画灯笼、脚步声、环境音效与角色动画重定向)的完整专业工作流。课程面向游戏环境艺术家、VR创作者及三维艺术家,要求学员具备虚幻引擎基础操作知识,并提供全部项目文件与自定义资产,无需额外付费插件,最终帮助学员完成可用于作品集的游戏场景并掌握专业环境创作技能。

课程时长:11小时35分钟 1920X1080 mp4 语言:英语 含课程文件


Learn Procedural Game Environments In Unreal Engine 5.7。This Course is all about Horror Game Environment Creation using the latest Tools in Unreal Engine 5.7。Dive into professional game environment creation with this comprehensive 10-hour project-based course in Unreal Engine 5.7. From a blank project, you’ll build a stunning, playable dark Nordic forest exploration scene featuring a winding muddy path leading to a Victorian haunted house – perfect for horror, adventure, or open-world games.Master the complete workflow:Create and import a landscape height mapApply advanced 3-layer masks (soil, cliff, snow) with a custom landscape material and distance blendEnable Nanite tessellation for hyper-realistic near-distance soil detailBuild displaced Nanite paths using spline blueprints with mud, stones, and puddlesScatter trees, rocks, grass, branches, and logs with the powerful PCG frameworkDesign a full pine tree in SpeedTree 10 and integrate it seamlesslyImport and place a Victorian haunted house, cutting clearings with PCG splines and difference nodesUse the new PCG spline tool for precise path foliage and rock placementAchieve cinematic Lumen lighting with moody fog and god-raysAdd atmospheric details: animated swaying lantern with glow and creak sounds, footstep mud SFX, and ambient forest audioRetarget walk/jog animations to a new character for smooth third-person explorationEverything is included: full project files, custom assets, and blueprints. No paid plugins required.By the end, you’ll have a portfolio-ready, playable level and the skills to create professional game environments. Enroll now and bring your dark Nordic vision to life!

This Course is intended for Game Environment Artists, VR Creators and 3D Artists in General。

What you’ll learn
Scatter trees, rocks, grass, branches, and logs with the powerful PCG framework
Use the new PCG spline tool for precise path foliage and rock placement
Build displaced Nanite paths using spline blueprints with mud, stones, and puddles
Integrate Spline Data into PCG
Create and import landscape height maps
Apply advanced 3-layer masks
Enable Nanite tessellation for hyper-realistic near-distance soil detail
Design a full pine tree in SpeedTree 10 and integrate it seamlessly
Import and place a Victorian haunted house, cutting clearings with PCG splines and difference nodes
Achieve cinematic Lumen lighting with moody fog and god-rays
Add atmospheric details: animated swaying lantern with glow and creak sounds, footstep mud SFX, and ambient forest audio
Retarget Idle Walk Jog Animations to a new Character for smooth third-person exploration

Requirements
You need to have basic knowledge in Unreal Engine
Blender and GAEA is optional


课程目录:
1 – 实时游戏玩法展示
2 – 使用AI获取参考资料
3 – 创建GAEA高度图与纹理遮罩
4 – 创建景观并配置距离混合材质控制与Nanite曲面细分
5 – 制作挪威云杉树
6 – 在Blender中准备树木并创建顶点色
7 – 导入云杉树并创建材质实例
8 – 为景观创建雪地与悬崖材质
9 – 修复图层遮罩问题
10 – 导入路径与材质
11 – 创建无缝样条蓝图
12 – 体素化与PCG森林场景搭建
13 – 制作北欧风格草地
14 – 将带材质的体素化植被导入UE5并用PCG散布
15 – 向PCG中添加Megascans资源
16 – 导入带材质的维多利亚风格鬼屋
17 – 创建带有泥泞小径的庭院
18 – 使用PCG样条工具散布植被
19 – 更多PCG间距调整工具及修复碰撞问题
20 – 我制作了一个带灯笼的木制路牌
21 – 为灯笼添加动画并更新动画
22 – 添加局部音效与基于物理材质的脚步声效果
23 – 切换角色并更新动画蓝图

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