《终极SpeedTree 10与虚幻引擎5 PCG大师班》是一门面向中级艺术家的完整流程课程,专注于利用全新的SpeedTree 10,结合Blender和Substance 3D Painter,最终在虚幻引擎5.5中创建出一个可用于作品集的风暴森林生态场景。
课程采用行业标准流程,从零开始逐步教授:在SpeedTree 10中制作写实的松树、树苗、草丛、蕨类植物和带苔藓的树桩;在Substance 3D Painter中进行带有置换的纹理制作;在Blender中完成UV整理和测试渲染;并在虚幻引擎中实现核心部分——包括使用PCG高效散布成千上万的资产并保持性能、利用样条蓝图雕刻能自动推开植被的森林路径、构建高级的枢轴着色器风控系统,以及进行影视级的场景灯光渲染。
课程全程实战,无冗余理论,旨在让你掌握一套可复用的专业工作流,最终能创建出游戏就绪的、震撼的森林场景,并具备制作任意生态系统的能力。
制作人:Jan Benkwitz
MP4格式 | 视频:h264,1280×720 | 音频:AAC,44.1 kHz,2声道
级别:初级 | 类型:在线学习 | 语言:英语 | 时长:33节课(15小时22分钟) | 文件大小:14.3 GB

Ultimate SpeedTree 10 to Unreal Engine 5 PCG Masterclass。SpeedTree 10 Masterclass: Build Epic UE5 Forests with PCG & Procedural Spline Paths。Hey CG Enthusiasts,this course is all about the brand new SpeedTree 10 with a full pipeline of creating a full stormy Forest Biome with the help of Blender, Substance Painter (not required) and finish everything off in Unreal Engine 5.5. This complete, no-fluff course takes you through the entire modern foliage pipeline used by indie studios and AAA environment artists in 2025:Model realistic pine trees, saplings, grass clumps, ferns, and a detailed mossy tree stump in SpeedTree 10Texture with proper displacement and detail in Substance 3D PainterClean UVs, fix origins, and test renders in Blender CyclesBuild advanced pivot-painter wind systems in UE5 so trees and grass bend naturally with full controlUse vertex colors directly from SpeedTree for intense wind controlsScatter thousands of assets instantly with PCG while keeping 30+ fpsCarve a natural forest path using splines that automatically pushes foliage awayCreate reusable material functions for easy color correction and wind adjustments using material parameter collectionLight everything cinematically for portfolio-ready shots and gameplayZero beginner theory, just straight-to-the-point, follow-along lessons. By the end you’ll have a stunning, game-ready forest and the exact workflow to create any biome you want. Perfect for intermediate artists who are ready to level up to pro. Jump in and start building something gorgeous today! What you’ll learn
Create a realistic Pine Tree and Saplings in SpeedTree 10
Create an advanced Pivot based Wind System for Trees and Grass Foliage in Unreal Engine 5
Assign Vertex Colors inside SpeedTree 10
Create realistic Grass in SpeedTree 10
Create realistic Fern in SpeedTree 10
Create a detailed Tree Stump with Moss Layer and Fern
Create a detailed Forest Path with Displacement and Spline Blueprint
Scatter Assets with PCG in Unreal Engine 5
Create a Landscape with Distance Blend Material function
Create advanced Material Functions to have full control for Color Correction and Pivot based Wind Animation
Create a Forest Path inside your PCG in Unreal Engine 5
Learn to texture in Substance 3D Painter with Displacement
Create realistic Rocks and Stones
Apply clean UVs in Blender
Render with Blender’s Rendering Engine Cycles
Cinematic Lighting in Unreal Engine 5
Requirements
Basic knowledge in Unreal Engine 5 and Blender is preferred
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