《Houdini影视级VFX特效大师课》由VFX艺术家李基松主讲,专注于打造具备电影沉浸感的视效作品。课程超越传统游戏特效制作,聚焦影视级质量,通过Houdini与Unreal引擎结合的工作流,系统教学VDB体积对象、Niagara缓存等高级资源的制作与应用。学员将通过云、火焰、液体、消散、桥梁坍塌五大实战案例,完成可用于影视剪辑及预告片的写实级特效作品,构建差异化作品集,提升行业竞争力。课程涵盖从资源设计、模拟优化到镜头叙事的全流程,帮助学员掌握影视化特效表达与个人高效管线搭建。
失落方舟系列第十期
课程时长:13小时51分钟 1920X1080 mp4 语言:韩语+中英文字幕 含中文朗读版本 含课程文件
VFX艺术家:李基松



[Part.08] Houdini Cinematic VFX that Completes Cinematic Immersion
VFX Artist
Ki-Song Lee. The core of a standout portfolio, cinematic directing effects that drive dramatic immersion. A focused curriculum for creating effects for cinematic video direction! Based on real-time rendering, directly create various advanced Houdini resources like VDB, Niagara Cache, and VAT. Go beyond simple effect implementation to complete a realistic cinematic effect portfolio with live-action quality, covering clouds, pyro, liquid, dissolves, and bridge collapses, which are highly regarded in the industry. Not only master functional in-game effects but also develop cinematic directing capabilities to secure a standout portfolio and industry competitiveness. Learn a structural workflow and advanced resource utilization methods using Houdini and Unreal, and try directing dramatic cutscenes yourself. Dive deeper into Houdini cinematic directing effects and meet them now in Ki-Song Lee’s signature class.
Class Features
Beyond In-Game Effects: Creating Practical Cinematic Quality Effects
Unlike previous lectures that stayed within in-game FX creation, this class focuses on cinematic-grade quality. Learn effect production methods optimized for fixed directing scenes and complete realistic cinematic effects that can be used in actual cutscenes and trailers. Create a total of 5 cinematic examples—clouds, pyro, liquid, dissolves, and bridge collapses—and use them directly in your portfolio.CG课程推荐
VFX Artist, Ki-Song Lee
Level Up Your Houdini Skills! Latest Resource Production Processes
Go beyond basic resources to produce the latest advanced resources like VDB volume objects and Niagara Cache. Instead of simple output methods, learn efficient expression know-how connected to actual Unreal Sequencer and material settings, and directly experience the FX resource pipeline that garners attention in the industry.
VFX Artist, Ki-Song Lee
The Finishing Touch for Differentiation: A Realistic Cinematic Portfolio
Move beyond existing sprite effects or 2D-style outputs and complete your own differentiated portfolio with 3D mesh-based advanced directing effects! Add realistic cinematic directing to in-game work, expanding your work spectrum and achieving a higher level of competitiveness to stand out in the industry.
You Will Learn This:
Utilizing VDB Objects, From Basics to Practical Application
Unreal Engine 5.3’s latest feature, how to use VDB objects! Learn the concept of VDB objects and explore their usage within the Unreal Editor. Use Houdini-generated simulations through the Unreal system to naturally direct scenes like real video cuts.
Niagara Cache Resources Utilized in Conjunction with Houdini
How to use Niagara Cache resources utilizing Houdini particle simulations! Learn about Niagara Cache, one of the resources integrated with Houdini, and work on advanced particle expressions like scattering fragment effects and natural physical reaction effects.
Deeper Adaptation: Reviewing Houdini Simulations
Review various Houdini simulation resources through 5 types of professional cinematic effect examples. Repeatedly practice previously learned pyro, FLIP, and physics simulations to fully adapt to the directing flow from Houdini to Unreal, Sequencer, and material settings.
Houdini Simulation Collisions for More Realistic Directing
How to use simulation collisions for more realistic expression! Learn methods to express interactions with backgrounds and characters more naturally. Go beyond simple in-game resource creation to complete dramatic video-type effects centered on Sequencer and cinematic directing.
Optimizing Resource Pipelines to Maximize Naturalness
Go beyond simple effect usage to directly design and optimize simulation resources! Practice the entire process—selecting solvers suited to each resource’s purpose, node setup, material composition, performance optimization—and build a personal pipeline usable in practice.
Completing Cinematic Effect Examples Through Comprehensive Resource Utilization
Complete a differentiated portfolio including 3D mesh-based advanced directing effects! Create cinematic effects using Houdini resource production methods comprehensively, learn tips exclusive to instructor Ki-Song Lee, and build a standout portfolio.






课程目录:
01.课程介绍
02.虚幻引擎背景及特效资产设置
03.理解VDB对象
04.Houdini中对模拟的理解
05.Houdini与Niagara缓存烘焙联动
06.Houdini 云VDB资源制作
07-1.虚幻引擎云材质及效果制作
07-2.虚幻引擎云材质及效果制作
08.虚幻引擎Sequencer设置
09-1.Houdini pyro模拟VDB制作
09-2.Houdini pyro模拟VDB制作
10.Houdini粒子模拟缓存制作
11-1.虚幻引擎角色电影特效制作
11-2.虚幻引擎角色电影特效制作
12.虚幻引擎Sequencer设置
13-1.Houdini FLIP模拟VAT制作
13-2.Houdini FLIP模拟VAT制作
14-1.虚幻引擎液体角色交互电影特效制作
14-2.虚幻引擎液体角色交互电影特效制作
15.Houdini 表面体积模拟VAT制作
16.Houdini粒子模拟缓存制作
17-1.虚幻引擎表面溶解电影特效制作
17-2.虚幻引擎表面溶解电影特效制作
18.Houdini碰撞环境设置
19-1.Houdini 破碎模拟资源制作
19-2.Houdini 破碎模拟资源制作
20-1.虚幻引擎桥梁坍塌电影特效制作 01
20-2.虚幻引擎桥梁坍塌电影特效制作 01
21-1.虚幻引擎桥梁坍塌电影特效制作 02
21-2.虚幻引擎桥梁坍塌电影特效制作 02
21-3.虚幻引擎桥梁坍塌电影特效制作 02
21-4.虚幻引擎桥梁坍塌电影特效制作 02
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