这是一门关于在Unreal Engine 5中运用顶点绘制技术的综合大师课。由Jan Benkwtiz主讲,面向初学者,您将学习如何构建一个功能全面的顶点绘制主材质,掌握世界对齐纹理、置换、高度混合和视差遮蔽等高级技巧。课程将带领您完成一个完整的森林场景项目,包括创建Nanite网格路径、程序化散布植被、制作逼真水材质,并最终运用Lumen进行电影级光照渲染,以及在DaVinci Resolve中进行专业的后期调色。
讲师:Jan Benkwtiz
MP4 | 视频:h264, 1280×720 | 音频:AAC, 44.1 KHz, 2 声道
难度:初级 | 类型:在线学习 | 语言:英语 | 课时:24 讲 (9 小时 43 分钟) | 大小:9.36 GB

You will learn how to create a complete Vertex Paint Master Material inside Unreal Engine with all Functionalities What you’ll learn Build a Vertex Paint Master Material Create World Aligned Textures Displacement and Height Blending Materials Create a high detailed Forest Path Nanite Mesh with Displacement Create a seamless Spline Blueprint Pack your own Textures in RGB Channels Parallax Occlusion Mapping with Light Vector Shadows Populate a Forest Environment with high end Foliage and Scatter Assets Create realistic Water Material with Depth Fade Cinematic Lighting using Lumen’s Ray Tracing Render with the Render Movie Queue Post Processing in DaVinci Resolve with OCIO – Color Input Requirements You need to know how to open up Unreal Engine 5 Description Hello dear Students,get ready to shatter reality with world-aligned textures that slap photorealistic detail across any surface without a single uv—yes, no uvs, no problem. Throw in displacement that carves geometry efficiently, parallax occlusion and material height blending that fuses layers like a digital sorcerer.More parameters – A whole palette like Albedo Controls – Contrast, Brightness, Tint – Ambient Occlusion dials—all live, all realtime. Pack your textures like a pro—RGB. You will gain knowledge on how to stack your Textures and make them ready for your Master Material. We will also dive into GAEA and Blender to create seamless displacement meshes that loop forever—no edges, no seams, pure terrain madness. drop a spline blueprint forest path that snakes through your world like a living vein, then populate it with black alder trees, custom grass blades that sway like they’re alive, scattered stones, rocks, fallen leaves, broken trunks, snapped branches—every detail procedurally placed, photoreal, and chaos-controlled.water? forget puddles—advanced water material with depth fade that turns streams into liquid mirrors, reflecting lumens raytraced lighting in cinematic realtime glory. shadows that breathe, reflections that bleed, global illumination that makes hollywood jealous.render it all with the movie render queue—4k, 8k, path-traced perfection—then drop it into davinci resolve with proper ocio color input for color science so accurate it’ll make your eyes bleed beauty.this isn’t a project. this is a portal. this isn’t learning. this is unleashing. welcome to the future—now go break it.
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