这是一门专注于使用虚幻引擎5进行环境艺术创作的高级课程,旨在教会学员打造一个电影级的黑云杉森林场景。课程将全面涵盖景观主材质创建、Nanite树木与植被制作、样条工具应用及程序化内容生成等核心技能。通过结合Blender、Substance Painter和UE5等行业标准工具,学员将从零开始学习制作高精度模型、实现动态风效、构建动态道路,并最终整合超体积雾与电影级灯光,完成一个可用于3A游戏或电影的高质量、沉浸式环境作品。无论您是希望进入游戏行业的初学者,还是寻求掌握次世代技术的中级艺术家,本课程都提供了完整的指导。
由 Jan Benkwtiz 创建
MP4 | 视频:h264、1280×720 | 音频:AAC,44.1 KHz,2 声道
级别:初学者 | 类型:电子学习 | 语言:英语 | 时长:38 讲(19 小时 56 分钟)| 大小:18.1 GB

Unreal Engine 5 Environment Art Masterclass – Landscape PCG。Create a full Landscape Master Material, Nanite Trees, Foliage, Splines and PCG。Hey there, future environment artists! Welcome to the Unreal Engine 5 Environment Art Masterclass: Create a Cinematic Black Spruce Forest. I’m thrilled you’re here to dive into this 20-hour journey with me, where we’re going to craft a jaw-dropping, foggy, and just a little unsettling black spruce forest that could easily star in a AAA game or cinematic masterpiece.Picture this: you’re standing in a dark, misty forest. Towering black spruce trees sway gently in the wind, their branches casting eerie shadows. A muddy tiretrack road snakes through the scene, leading to a haunting mausoleum glowing faintly under cinematic lights. Thick, volumetric fog curls around the grass and stones, creating that perfect, spine-chilling vibe. By the end of this course, you’ll be the one building this world from scratch, using industry-standard tools like Blender, Substance Painter, and Unreal Engine 5.Whether you’re a beginner dreaming of breaking into game development or an intermediate artist looking to level up with next-gen techniques, this course has you covered. We’ll start by sculpting a high-poly black spruce tree in Blender, unwrapping clean UVs, and texturing it in Substance Painter. Then, we’ll bring it into Unreal Engine 5 as a Nanite asset and make it dance in the wind. From there, we’ll create a master landscape material packed with pro features like parallax occlusion, runtime virtual textures, and automatic slope blending. You’ll also learn to craft a dynamic tiretrack road with spline meshes, master Procedural Content Generation for scattering foliage, and build custom grass to bring the forest to life.The grand finale? We’ll tie it all together with a cinematic scene, importing a mausoleum scan, adding ultra-volumetric fog, cinematic lighting, and all the moody details to make your portfolio pop. This isn’t just a course—it’s your ticket to creating something that screams “hire me” to game studios or indie projects.No matter your skill level, I’ll guide you step-by-step with clear, hands-on lessons. You don’t need to be a pro to start—just a passion for creating immersive worlds. So, grab your coffee, fire up your computer, and let’s get lost in this dark, beautiful forest together. Ready to make something unforgettable? Let’s jump in! What you’ll learn
Create a complete Landscape Master Material with all functionalities
Create an Environment with PCG
Create a detailed Nanite Tree
Create detailed Nanite Grass Foliage
Create a Spline Path with TemporalDither
Cinematic Lighting
Water Shading with Depth Fade
Learn to use the Movie Render Queue
OCIO – Color Management for Export to DaVinci
Learn the Essentials about Textures and PBR
Parallax Occlusion
Endless Material Functions
Learn how to use Displacement
Create a 5km Landscape in GAEA and import into Unreal Engine 5
Requirements
You need to know how to open up Unreal Engine 5
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