Runtime Screenshot Pro 是一款专为虚幻引擎设计的运行时截图插件。其主要特点包括:在2023年1月10日至24日期间展示产品;对新手友好,仅需使用一个蓝图节点而无需拖拽场景;支持运行时设置渲染方法(光栅化/路径追踪,即将支持RTX);提供“截图完成”事件便于后续处理;可通过调整蓝图节点参数解决路径追踪崩溃问题;允许设置渲染输出(使用视口乘数或手动分辨率);本插件提供长期支持并持续开发。技术特性包括:可在运行时设置Lumen使用硬件光线追踪、提供随机字符串生成功能。插件包含3个蓝图和3个C++类,支持Win64开发平台(其他平台可能可用但不受官方支持,且明确不支持AMD GPU),网络复制功能未启用。其局限性包括:不支持AMD GPU、仅能捕捉当前视口或摄像机视图(无法捕捉非活动摄像机视角)、无法捕捉UI、与“NVIDIA DLSS帧生成”插件不兼容、截图时需短暂等待(通常0.1-2秒,取决于分辨率和硬件),且在打包版本中不支持深度自定义遮罩(此为虚幻引擎本身问题)。

支持软件:UE4.27-5.5


Runtime Screenshot Pro。
❖ Major Features ❖

✅ Showcase product during 10th January 2023 – 24th January 2023

✅ Beginners Friendly! Only use it with a single BP node. No need to drag & drop anything to your scene!

✅ Set Rendering Method in Runtime (Raster / Path Tracer) (RTX is on the way…)

✅ Provided “On Screenshot Captured” event. Useful for notify the post action after capture

✅ Solve the Path Trace Crash by tuning some parameter in a BP node

✅ Setup Render Output (Use viewport multiplier / Set resolution manually)

✅ LTS (Long-Term Support) Plugin. More is coming, this is a continuous development plugin!

❖ Limitation ❖

AMD GPUs are NOT Supported

Only Capture an image on Current Viewport (or current camera view) ; Cannot capture on the camera which are not looking

Cannot capture UI

NOT compatible with “NVIDIA DLSS Frame Generation” plugin

Wait a while (depends on resolution & hardware) when capturing an image. 0.5s-2s in general.

Does not support Depth Custom Mask in packaged build (UE issue)。技术详情
Misc Features:

Set Lumen Use Hardware Raytracing in Runtime
Random String (Lite & Pro Version)
Code Modules:

C3_RSP [Runtime]
Number of Blueprints: 3

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Win64 (Other platform should be good to go, but not supported) (AMD GPUs are NOT supported)

Supported Target Build Platforms: Win64

Limitation:

AMD GPUs are NOT Supported
Only Capture an image on Current Viewport (or current camera view) ; Cannot capture on the camera which are not looking
Cannot capture UI
Wait a while (depends on resolution & hardware) when capturing an image. 0.1s-2s in general.
Does not support Depth Custom Mask in packaged build (UE issue)

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