Brushify – SciFi Buildings Pack 是一个用于创建写实科幻城市的模块化资产包。其核心是一个包含预置建筑的预制件系统,允许用户通过拖放快速搭建城市,并能直接编辑建筑楼层、装饰和材质。资源包极度优化,采用独特的Trimsheet纹理技术,使整个示例城市场景仅需约256MB显存。它还包含一个功能强大的Brushify景观自动材质,可自动生成包含11种生物群系(如草地、雪地、沙漠)的详细可玩地形。所有资产均支持运行时虚拟纹理、视差遮蔽映射等高级图形功能,并经过高性能优化,同时各Brushify资源包可轻松合并。资源包内含24个预制件、93个模块化建筑部件及源文件等。
支持软件:UE5.1-向上兼容



Brushify – SciFi Buildings Pack。
Create realistic Sci-Fi cities from modular assets with the Sci-Fi Buildings Pack. Complete playable Sci-Fi Buildings level ready to go out of the box.
Allows you to immediately start testing your Gameplay, creating cinematics and learning from the example setup.
MODULAR SCI-FI BUILDING SYSTEM WITH PREFABS
The pack comes with Prefabs that allow you to quickly create entire cities. Simply drag and drop buildings into the world. Each building is a blueprint that combines multiple modular meshes, decorations and props. This allows you to edit a building directly, including altering the number of floors, adding decorative elements and changing materials. Also includes advanced Spline Blueprints for Highways. The advanced master material allows you to quickly and easily modify the look of the buildings and props.
EXTREMELY MEMORY OPTIMIZED
All assets utilize a single Trimsheet texture combined with various additional tiling damage/detail textures. This gives a huge advantage in regards to GPU memory (only ~256mb is utilized for rendering the entire example city scene.)
BRUSHIFY LANDSCAPE AUTO MATERIAL
The fastest way to build detailed fully playable landscapes. This material allows users to paint multiple biomes with ease across huge landscapes.
Each biome is it’s own Automatic Paint Layer. There are 11 landscape layers for you to choose from including Grass, Desert, Forest, Snow, Beach, Dunes, Mud, Craters.
Simply apply this material to any landscape and it will be automatically textured and covered with optimized Rocks/Grass which match that biome.
Supports Runtime Virtual Texturing (RVT), Parallax Occlusion Mapping (POM), Tri-planar mapping, Tessellation/Height, Roughness, Reduced Distance Tiling Feature, 3 stage Level Of Detail system (Far, Medium and Near), optimized Shader overdraw and Flow mapping.
The entire shader is fully modular in design and functions can be removed and customized in order to streamline the system to your project.
COMBINING PACKS
Brushify packs can easily be merged together, in the Epic launcher, click ‘Add to project’ then choose ‘Overwrite files’. This is required because Brushify packs share some generic objects, textures and shaders.
TECHNICAL SPECIFICATIONS
Objects:
24 Prefabs all fully customizable in Blueprint.
Advanced Scripted Blueprints for Highways.
93 Modular building pieces, greebles, decorations and Props
Low poly Distance Skyscraper assets
1x Advanced Trimsheet texture featuring greebles, nuts, bolts, tracks, panels, cylinders, rectangles, scifi shapes etc.
Props and decorations including Crates, Boxes, Antennas, Cannisters, Ladders, Railings, Walkways
Includes original source files (both FBX and Blender) so you can edit the meshes or create your own.
Advanced Master Material:
32 material presets (Wood, Metal, Stone Wall, Mud Wall)
Unique Trimsheet texture featuring numerous Sci-Fi Details
24 Custom Textures (including normal maps and height maps)
Supports UV-less workflow, add texture to meshes without spending time on uvs.
Blend shader. Combine two textures with a blend mask.
Damage shader. Add realistic damage to your assets
Parallax Occlusion mapping support.
Tiling, Tint and Strength functionality.
All assets optimized for high performance. You can further improve performance by Merging static meshes in the editor.
Example Level:
Large SciFi City scene.
Skydome and lighting setup
Texture Resolutions: All Textures 2048×2048 or greater.
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