本课程教授从Substance Painter到Unreal Engine 5(UE5)的专业纹理制作流程,专注于建筑可视化与高质量3D资产。学员将学习PBR纹理原理、智能材质与遮罩技巧,掌握纹理优化、正确导出及在UE5中设置物理准确材质的方法,避免常见错误,实现真实感渲染与实时性能的平衡。课程适合初学者、3D艺术家及建筑可视化从业者,帮助打通纹理制作与实时呈现的环节。
课程时长:3小时49分钟 1920X1080 mp4 语言:英语


Substance Painter to UE5。Professional Texturing Workflow: Substance Painter to UE5 for Archviz & 3D Modeling。This course teaches a professional, production-ready texturing workflow using Substance Painter and Unreal Engine 5 (UE5), with a strong focus on Archviz and high-quality 3D assets.
You’ll learn how to create realistic, optimized textures in Substance Painter and correctly export and implement them in Unreal Engine 5, following industry-standard practices used in architectural visualization, game assets, and real-time rendering.
Starting from prepared 3D models, we’ll cover PBR texturing principles, smart materials, texture sets, masking, and detail refinement inside Substance Painter. You’ll then bring those textures into UE5, set up physically accurate materials, and ensure they look correct under real-time lighting.
This course is designed to bridge the gap between texturing and real-time presentation, helping you avoid common mistakes like incorrect color space, roughness issues, or broken material setups.
Whether you’re working on Archviz scenes, props, environments, or portfolio projects, this workflow will help you achieve clean, realistic, and professional results.
What you’ll learn
• Professional Substance Painter texturing workflow
• Proper PBR setup for UE5
• Exporting textures correctly for Unreal Engine 5
• Creating realistic materials for Archviz and 3D assets
• Optimizing textures for real-time performance
• Setting up materials and textures inside UE5
• Avoiding common texturing and UE5 material mistakes
Who this course is for
Complete beginners who are looking to learn something new.
Artists who want to learn to bring their assets to live.
Archviz artist who wish to expand their Skill Set. Requirements
Mac or PC capable of Running Blender Version 4.3 or above.
A 3-button mouse with scroll wheel recommended.
课程目录:
1. 课程介绍
2. Substance Painter软件设置
3. Unreal Engine软件设置
4. 启动虚幻场景
5. Substance Painter导航基础
6. 纹理集的使用
7. 资产库内容详解
8. 绘画与填充工具概览
9. 设置面板概览(第一部分)
10. 设置面板概览(第二部分)
11. 导出模型
12. 桌子模型导出准备
13. 画框模型导出准备
14. 从Unreal Engine导出纹理
15. 附加课程:烘焙基础(第一部分)
16. 附加课程:烘焙基础(第二部分)
17. 项目启动与保存
18. 绘画图层
19. 从Unreal Engine导入贴图
20. 填充图层
21. 图层蒙版
22. 图层混合模式
23. 滤镜概览
24. 投影类型
25. Substance Painter中的生成器
26. 锚点
27. 锚点贴纸的应用
28. 重新纹理化:枕头
29. 重新纹理化:桌子(第一部分)
30. 重新纹理化:桌子(第二部分)
31. 重新纹理化:画框
32. 重新导入Unreal Engine 5
33. 枕头材质设置
34. 桌子材质设置
35. 附加课程:Unreal中的Substance材质
36. 画框材质设置
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