Dive into this in-depth tutorial by Ubisoft artist Max Kutsenko, and learn expert techniques for how to create versatile trim sheets to be applied towards a variety of assets. Follow along as Max demonstrates how to create intricate shapes using Designer’s newest spline nodes, and takes you step-by-step through his process for creating a realistic antique dresser.
In this tutorial, you will learn how to analyze references, build the geometry, and setup trim layouts in Designer. Max shares his process for how to build a base wood material and a protective coating material, as well as how to use a blend mask to combine the two seamlessly.
Jump into Painter and learn how to add incredible details to door handles, and finally, render in Marmoset using the Parallax Occlusion technique to achieve extra depth.
About the Instructor
Max Kutsenko is a material artist from Estonia, who works at Ubisoft in Barcelona. An expert in Substance Designer, Substance Painter, and Houdini, his materials are featured on multiple CG content libraries such as textures.com and gametextures.com.
Substance Designer使用装饰纹理创建真实古董梳妆台
21小时的培训 2560X1440 分辨率 mp4 语言:英语+中英文字幕(云桥网络 机译) 含课程文件
Chapters
Reference
Geometry
SD Setup
Spline Introduction
Photoshop Fix
Knight Shape
Wolf Shape
Snakeman Shape
Trim Assembly
Corner Piece
Bottom Piece
Top Piece
Horizontal Planks
Legs
Vertical Planks
Surface Wear
Wood Base Shape
Wood Color
Wood Surface Detail
Wood Material Setup
Varnish Color
Varnish Surface Detail
Varnish Material Setup
Door Knob Geometry
Door Knob Texturing
Door Knob Material Setup
Blend Mask
Dirt Mask
Render
Parallax
Software Used
Substance Designer
Substance Painter
Marmoset
Level
Beginner to Intermediate
Prerequisite
Basic knowledge of software used
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