The Gnomon Workshop 的《城市景观场景设计》系列教程由视觉开发艺术家 Tony Ianiro 主讲,基于其二十余年行业经验,全面展示了为影视、VR及游戏设计环境的完整流程。该系列分为两卷:第一卷《建模》涵盖从参考图搜集、概念草图绘制,到在 Maya 中依据比例准确的二维蓝图创建模块化三维场景的全过程;第二卷《贴图、灯光与渲染》则专注于模型着色、场景贴图、灯光雾效设置、Arnold 渲染及最终在 Photoshop 中进行专业合成。整个教程旨在帮助二维艺术家逐步转型为三维视觉开发艺术家,贯通传统二维技艺与现代三维工作流程,并提供包括分层工程、渲染文件及素材在内的完整项目资源供学员实践。所用软件包括 Maya、Arnold、Photoshop 及 Materialize。

课程时长:第一部5小时12分钟 第二部 4小时23分钟 共9小时35分钟 1920X1080 mp4 语言:英语+中英文字幕 含课程文件

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The Gnomon Workshop – Cityscape Set Design, Volume 1: Modeling 与The Gnomon Workshop – Cityscape Set Design, Volume 2: Texturing, Lighting & Rendering 。Learn how to transition from a 2D to a 3D artist with this step-by-step tutorial. In this 5.5-hour workshop, Visual Development Artist Tony Ianiro shares his process for designing environments for Film, VR, and Video Games over twenty years.

The workshop begins with gathering reference images and using them to create an environment concept thumbnail through photo-bashing. Tony then guides you through the process of building a New York City set, starting in Photoshop to create correct-scale architectural 2D blueprints. These blueprints are then imported into Maya to build a complete production-ready 3D set in a modular and adjustable way. After building the set, Tony covers the basics of texturing, lighting, and camera setups in Maya. The workshop then moves on to cleaning and packaging the 3D file and rendering using Arnold in Maya.

Finally, you will apply what you’ve learned by creating a Photoshop composite of the Arnold renders. Tony discusses how to use the rendered outputs for underpaintings, rough line drawings, or as a foundation for final illustrations. This practical application bridges traditional 2D techniques with modern 3D workflows, making it an invaluable resource for artists seeking to transition into 2D/3D Visual Development roles within the video game and animation industries.

Subscribers will have access to Tony’s layered Photoshop files, renders, textures, and reference files, which are provided as downloadable project files.

Watch Cityscape Set Design, Volume 2: Texturing, Lighting & Rendering by Tony Ianiro to take your Maya scene through to a professional Photoshop illustration.

Software Used
Arnold Maya Photoshop。Continuing on from Cityscape Set Design, Volume 1: Modeling by Visual Development Artist Tony Ianiro, this second volume focuses on texturing, lighting, and rendering, resulting in a professional-quality Photoshop composite using your rendered outputs. This workshop draws on over twenty years of Tony’s experience and bridges traditional 2D illustration techniques with modern 3D workflows.

This comprehensive workshop begins with the transition from a grayscale 3D model to full color. Tony explores the distinctions between painting and texturing the model and educates on how to create a fully textured scene. He also instructs how to create a custom skybox using Photoshop and Materialize. From there, the tutorial moves into Maya, where Tony walks through shader creation and scene preparation for texturing.

Following a structured approach, Tony’s workshop ensures scenes are optimized for high-resolution rendering with full color, lighting, and textures using Arnold. The workshop covers complete scene texturing, lighting setup, fog integration, and camera placement within Maya. Artists will also learn how to clean and package 3D files, as well as how to render essential passes in Arnold.

To conclude the workshop, Tony demonstrates how to composite a professional Photoshop illustration. The goal with this workshop is to provide a vital resource for artists seeking to transition into 2D/3D Visual Development roles within the video game and animation industries.

Software Used
Arnold Materialize Maya Photosho

课程目录:
第一部:
01. 零基础尼亚加拉系统入门
02. 尼亚加拉流体模块详解
03. 沙漠怪物特效制作
04. 低温烟雾模拟
05. 火花迸射特效
06. 闪电视觉特效
07. 火焰之环(上)
08. 火焰之环(下)
09. 力场生成(上)
10. 力场生成(下)
11. 力场生成终章 – 地面尘埃
12. 导弹攻击(上)
13. 导弹攻击(下)
14. 火焰攻势(一)主体构建
15. 火焰攻势(二)序列器运用
16. 火焰攻势(三)燃烧僵尸群
17. 火焰攻势(四)模拟缓存
18. (附赠)传送门v2.0
19. (附赠)残骸吸入传送门
20. 高级功能全景解析

第二部更新版
01 – 毁灭 第一部
02 – 毁灭 第二部
03 – 毁灭 第三部
04 – 毁灭 第四部
05 – 毁灭 第五部
06 – 流体吸引力(吸力)入门
07 – 超级英雄起飞
08 – 烟雾漩涡
09 – 能量毁灭场 第一部
10 – 能量毁灭场 第二部
11 – 能量毁灭场 第三部
12 – 能量毁灭场 第四部
13 – 哈利·波特 第一部
14 – 哈利·波特 第二部
15 – 哈利·波特 第三部
16 – 剑火 第一部
17 – 剑火 第二部
18 – 剑火 第三部
19 – 剑火 第四部
20 – 力场 第一部
21 – 力场 第二部
22 – 冲击波效应 第一部
23 – 冲击波效应 第二部
24 – 冲击波效应 第三部
25 – 冲击波效应 第四部
26 – 冲击爆炸

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