本教程包括一个完整的演练,首先创建一系列的材料,包括树皮,2种类型的苔藓,和一系列的树叶卡。我将介绍如何使用Zbrush创建这些材料,而无需使用任何其他软件。在完成材料和资产后,我将经历如何创建一个完整的旧的生长苔藓覆盖的树游戏资产的工作流程,而不必离开Zbrush。结束演练将导入旧的生长树的最终FBX到狨猴的材料设置和最终渲染组成。Artstation – Creating Old Growth Mossy Tree: Tutorial and Game Assets

熟练程度:中级水平,大小解压后:5.78G 含课程文件 语言:英语+中英文字幕(云桥网络机译)

您应该熟悉Zbrush、Maya、Photoshop和Marmoset的基本菜单和工作流程

–花三个半小时在Zbrush中从头开始创建整个树,最后在Marmoset中进行低分辨率网格渲染。

包含文件:

–1920X1080分辨率 mp4

-Zbrush (2021)文件

-树网格和树叶卡资产的FBX文件

-树叶卡片和耕作材料的纹理文件

-狨猴网络文件和场景文件(狨猴工具包3)





This tutorial includes a full walkthrough of first creating a series of materials including tree bark, 2 types of moss, and a collection of leaf foliage cards. I’ll be going through how you can use Zbrush to create these materials without having to use any other software. After completing the materials and assets I will be going through the workflow on how to create an entire old growth moss covered tree game asset without having to leave Zbrush. Concluding the walkthrough will be importing the final FBX of the old growth tree into Marmoset for material set up and final render composition.

Skill Level

Intermediate Level, you should be familiar with the basic menus and workflows with Zbrush, Maya, Photoshop, and Marmoset

Contents

– Three and a half hour walk through covering the entire tree creation from scratch in Zbrush to final low res mesh render in Marmoset.

– 1080 Resolution

-Zbrush (2021) files

-FBX files for tree mesh and foliage card assets

-Texture files For foliage cards and tilling materials

-Marmoset web file and scene file (Marmoset Toolbag 3)

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