持续时间5h 32m 包含项目文件 1920X1080 MP4 大小:3.56G 语言:英语+中文字幕(机译)

标题:CGCircuit–掌握核武器卷1–3
信息:
第1卷2h 11m

这是《掌握核武器:你的第一枪》系列的第一课。在本课程中,您将学习如何组装和完成完整的CG镜头,并通过这个过程,您将发现Nuke的强大工具及其界面。
不需要以前的经验或知识。每一步都经过仔细的评论和解释,目标是让你在几个小时内成为一名排字工人。

作者是Florian Girardot,资深视觉效果艺术家,专门从事合成,从事电影行业10多年。他最近的一些作品包括《死池2》、《大侦探皮卡丘》和《远离家园的蜘蛛侠》等。

这门课程是为初学者设计的,或者是为不常做合成的人设计的,通常是为那些想学习如何创造像我们在好莱坞主要作品中看到的视觉效果的人设计的。

第2卷3h 21m

嗨伙计们!欢迎来到新的课程《电路》、《3D入门》和《核武器中的哑光投影》。

在本教程中,您将了解Nuke强大的3D功能。几何创建,阴影,照明,动画,相机投影等。我们将使用纽克的3D能力来创建一个动画哑光绘画。要学习合成,你需要练习,在这里,你将能够把这些技能应用到一个惊人的具体例子中。此外,遵循本课程将教你主要视觉效果工作室使用的技术和工作流程。

到本教程结束时,您将有信心在Nuke中使用3D,并能够创建和动画您自己的哑光绘画或照片。

我是弗洛里安·吉拉多。我是一名资深视觉效果艺术家,专攻合成。我在电影行业工作了10多年。我最近的一些项目包括《死池2》、《大侦探皮卡丘》和《远离家乡的蜘蛛侠》。

整个课程基于我的专业和教学经验。

在第一章中,你将发现如何在Nuke中使用几何图形、灯光、着色器和相机创建3D场景。

在第二章,你将学习最重要的合成技术之一,相机投影。您还将学习如何分解Photoshop文件。

然后,在第三章中,你将学习什么是深度通道,以及如何使用它来给你的comp评分和应用景深。

最后,在最后一章,你将学习一种技术,为你的哑光画增加更多的生命。

本课程的一些关键要点是:

-学习核武器中3D系统的基本组件

-用相机工作

-通过扫描线渲染渲染三维场景

-使用摄像机投影

-使用多层photoshop文件

-使用深度频道

–使用z散焦节点

好吧,伙计们,这是一个激动人心的话题,我真的很兴奋开始,所以我们走吧!
Duration 5h 32m Project Files Included MP4

Title: CGCircuit – Mastering Nuke Vol 1 – 3
Info:
Volume 1 2h 11m

This is the first course in the series Mastering Nuke: Your First Shot. In this course, you will learn how to assemble and finalize a full CG shot and through the process, you will discover the powerful tools of Nuke and its interface.
No previous experience or knowledge is required. Every step is carefully commented and explained with the goal to make you a compositor in just a few hours.

The author is Florian Girardot, a senior visual effect artist specialized in Compositing who has been working in the movie industry for more than 10 years. Some of his recent projects include Deadpool 2, Detective Pikachu and Spiderman Far From Home among others.

This course has been designed for beginners, or for people who don’t do compositing very often, and in general for people who would like to learn how to create visual effects like the ones we see in major Hollywood productions.

Volume 2 3h 21m

Hi guys! Welcome to the new course on CGCircuit, Introduction to 3D and matte-painting projection in Nuke.

In this tutorial, you’ll get to learn the powerful 3D functions of Nuke. Geometry creation, shading, lighting, animation, camera projection and more. We will use Nuke’s 3D abilities to create an animate matte-painting. To learn compositing, you need practice, and here, you’ll be able to apply those skills on a stunning concrete example. In addition, following this course will teach you the techniques and workflows used by major visual effects studios.

By the end of this tutorial, you’ll be confident using 3D in Nuke, and be able to create and animate your own matte-paintings or photos.

I’m Florian Girardot. I’m a senior visual effect artist specializing in Compositing. I’ve been working in the movie industry for more than 10 years. Some of my recent projects include Deadpool 2, Detective Pikachu and Spiderman Far From Home.

This entire curriculum is based on both my professional and teaching experiences.

In the first chapter, you will discover how to create a 3D scene in Nuke using, geometries, lights, shaders and cameras.

In the second chapter, you will learn one of the most important compositing techniques, camera projection. You will also learn how to breakdown a Photoshop file.

Then, in the third chapter, you will learn what a depth channel is, and how to use it to grade your comp and apply depth of field.

Finally in the last chapter, you’ll learn a technique to add more life to your matte-painting.

Some of the key takeaways of this course are:

-Learn the essential components of a 3D system in Nuke

-Work with cameras

-Render a 3D scene through a Scanline Render

-Work with camera projection

-Work with multi layers photoshop files

-Work with the Depth Channel

– use the Zdefocus Node

Alright guys, this is a thrilling topic, I’m really excited to start, so let’s go!
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