这段教程介绍了在Houdini中创建程序化双足角色的完整流程,从脊柱构造开始,逐步添加手臂、腿部和头颈,实现自动骨骼生成与绑定,并设置全身反向动力学(IK)以方便角色姿态调整。最后通过构建两个机器人实例,演示如何利用此系统灵活替换部件并快速生成定制化角色。

课程时长:3小时52分钟 1920X1080 mp4 语言:英语+中文字幕 含课程文件

procedural biped generation in houdini。 Welcome to Procedural Biped generation in Houdini.

In this training we will make a fully customizable biped in Houdini with auto bone generation and parenting so you can then easily pose and rig the biped as per your needs. We will also create a couple of robots using the biped system that we have built to demonstrate the flexibility of the system. lesson plan

Spine – Starting the biped with the spine construction and setting controls to adjust the shape of the torso geometry

Arms – creating the arms rig and geometry

Arms merge – combining the arms rig with the spine

Legs – making the legs

Legs merge – combining the legs with he existing rig

Neck and Head – completing the biped by making the head and the neck

Basic Full body IK – Setting up basic full body IK to pose the Biped

Robot – Putting the biped system to proper use and building a full robot

Kit bash Robot – Creating a procedural robot by replacing parts of the biped with items from a kit bash library.

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