这是一门名为《Houdini FLIP FX: Container Ship vs Monster Wave》的高级课程,旨在指导学员使用Houdini创建一段电影级、可用于生产的大规模海啸与货轮相撞的海洋特效镜头。课程全面涵盖了从构建优化的FLIP模拟、网格化,到白水、雾气等次级特效,以及使用Karma CPU进行渲染的整个核心工作流程,并提供高质量案例文件(包括精细的船只模型)供学员逐步跟随学习。课程重点在于运用Houdini原生工具与技巧,通过清晰、高效和明智的设计选择来实现最佳视觉电影效果,而非依赖复杂设置。学员将学习制作程序化海洋、控制和艺术指导水的行为、整合 pyro 雾气、渲染等实用行业技术,从而从头开始设计一个具有戏剧性、真实尺度感和专业视觉质感的海洋序列。本课程专为对Houdini SOP和FLIP模拟有基础了解,并具备Solaris与Karma渲染基本经验的初级到中级特效艺术家设计,帮助他们提升水模拟技能,为作品集或实际生产制作高质量特效镜头。

课程时长:4小时6分钟 1920X1080 mp4 语言:英语+中英文字幕 含中文朗读版本 含课程文件




Houdini FLIP FX: Container Ship vs Monster Wave。Create a cinematic, production-ready ocean FX shot in Houdini by simulating a massive tidal wave colliding with a cargo ship.

This advanced course walks through every major phase of the workflow, from building optimized FLIP simulations and meshing, to secondary effects like whitewater and mist, and rendering with Karma CPU. You’ll also gain access to high-quality example files—including a detailed ship model—to follow along step-by-step.

A key focus of the course is to use simple Houdini native tools and tricks to achieve the best visual cinematic output. Rather than relying on overly complex setups, the course emphasizes clarity, efficiency, and smart design choices to get professional results.

Whether you’re aiming to level up your water FX skills or integrate Houdini into your film or game pipeline, this course equips you with practical, industry-relevant techniques for large-scale ocean VFX shots.

Note. This course focuses only on the Houdini FX workflow. The compositing for the final shot is not included. The finished comp was created by Fabian Nowack using Nuke.

Key Course Takeaways

Technical & Practical Skills
Build Procedural Ocean waves and creating simple keyframmed animation
Build and optimize large-scale FLIP guided ocean layer simulations.
Emit and control realistic Flip secondary simulations,whitewater and spray using both custom approaches and whitewater solver.
Airfield concepts.
Integrate Pyro-based mist and ship chimney effects.
Render ocean FX using Solaris and Karma CPU.

Creative Outcomes
Design a dramatic ocean sequence from scratch.
Art-direct water behavior using vorticity, droplet values, and custom emitters.
Develop a realistic sense of scale and weight in water interactions.
Layer effects for final presentation with pro-level visual polish.

Who Is This Course For?

This course is designed for artists with:
A foundational understanding of Houdini SOPs and FLIP simulations
Basic experience with Solaris and Karma rendering
A desire to build polished, cinematic FX shots for portfolio or production use
Ideal for junior to mid-level FX artists transitioning into water simulation workflows.

Hardware and Software Requirements
Software used
Houdini 20.0.547 (Apprentice, Indie or FX version) Minimum recommended version: Houdini 19.5

Hardware used
INTEL CORE I7-13700K 14 CORE LGA1700
RAM: 128 GB
GPU: Nvidia RTX 4060 16 GB
Storage: SSD SAMSUNG 990 PRO 2TB M.2

A powerful GPU is highly recommended, as Karma primarily runs on the GPU (XPU). While the same visual results can be achieved using the CPU, rendering will be significantly slower.

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