本课程由VFX艺术家李基松主讲,详细讲解了如何利用Houdini的顶点动画纹理(VAT)技术在Unreal Engine中制作兼具电影级真实感与高性能的游戏视觉效果。教程涵盖了从寻找参考、模拟破碎、液体、布料等多种物质纹理,到优化Houdini与Unreal工作流的完整流程。通过5个核心案例实践,学员将学会如何将复杂的物理模拟数据转化为轻量化的3D网格资产,从而创建出比传统贴片粒子更立体、更真实的实时特效,显著提升游戏画面的表现力和沉浸感。课程基于Unreal Engine 5.5和Houdini 20.5进行教学。
课程时长:11小时52分钟 1920X1080 mp4 语言:韩语+中韩字幕 包含中文朗读版本 含课程文件



Creating Photorealistic Effects in Unreal with Houdini VAT Resources
VFX Artist Lee Kisong. Achieve Realism and Lightweight Performance Simultaneously! Photorealistic Game Effects Realized with 3D Mesh VAT. From Producing Photorealistic Assets to an Optimized Houdini-Unreal Workflow! Express the textures of various substances—such as debris, slime, and cloth—and design your own effect structures. Learn Lee Kisong’s core simulation resource production methods to enhance the quality of game scenes, now available in yunqiaonet Signature Class.失落方舟9
Photorealistic Game Effects Realized with VAT
Leveraging the Vertex Animation Texture (VAT) method, optimize physical simulation data created in Houdini for game environments and express it as 3D mesh-based photorealistic effects. Through five types of simulation examples, move beyond traditional texture-based effects and directly learn how to create more three-dimensional and realistic performances.
Course Structure
What You’ll Learn:
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Understanding Houdini Physical Simulations with Easy-to-Use Nodes
Tackle Houdini’s complex simulations using simplified nodes. Efficiently explore core concepts and workflows, and systematically study the types and structures of rigid body objects needed for practical simulation production. -
Physical Simulation Production from Unreal to Houdini
Complete physical simulations in one seamless workflow! From importing Unreal objects while preserving materials to expressing destruction effects, practice implementing simulations without numerous variables by linking Unreal and Houdini in one go. -
Houdini VAT Resource Production Guide for Greater Realism and Vividness
Master VAT resource production for overwhelming immersion! Using Houdini Pyro, FLIP simulations, and more, create realistic performances with animated 3D meshes instead of sprite particles typically used in 2D-based effects. -
Lightweight Completion! VAT-Based Houdini x Unreal Workflow
Experience essential Unreal workflow optimization processes for game effect production. Using VAT to achieve both realistic performance and lightweight resources, implement everything from sequencer-based cutscene performances to interactive effects in real time. -
Applying Physical Simulations to Achieve Diverse Textures
Learn to use Houdini physical simulations for expressing various textures! Practice realistic material representations such as concrete, viscous liquids, and torn cloth. Produce diverse resources and handle simulation solvers with different physical properties. -
Hands-On Practice with 5 Example Effects for a Differentiated Portfolio
Diversify and distinguish your portfolio with five practical effect examples. Directly produce various backgrounds and performances for Unreal game effects and apply dynamic 3D mesh-based effect performances.
This course uses Unreal Engine 5.5 and Houdini 20.5 (Indie Edition).




课程目录:
01.课程简介
02.VAT技术解析
03.Houdini刚体解析
04.Houdini破碎与刚体模拟
05-1.Houdini破碎与刚体模拟
05-2.Houdini破碎与刚体模拟
06.Houdini VAT渲染流程
07.Unreal场景项目与对象设置
08.Houdini破坏模拟制作
09-1.Unreal场景破坏特效制作
09-2.Unreal场景破坏特效制作
09-3.Unreal场景破坏特效制作
10.受击效果序列设置
11-1.Houdini血液
11-2.Houdini血液
12.Unreal受击效果制作
13.Houdini布料
14-1.Houdini布料
14-2.Houdini布料
15.Unreal布料效果制作
16.Houdini液体体积模拟
17.Unreal粘性液体效果制作
18.Unreal场景对象设置
19-1.Houdini破碎网格资源制作
19-2.Houdini破碎网格资源制作
20-1.Unreal建筑墙体破坏特效
20-2.Unreal建筑墙体破坏特效
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