Release date:2015, August

Duration:07 h 17 m

Author: Scott Turner

Skill level:Beginner

Language:English

Exercise files:Yes

What Will I Learn?

Know how to use manual retopo tools in 3D Coat

Know how to use auto retopo tools in 3D Coat

Know how to manage multiple retopo and UV sets as well as their limitations

Learn to use free scripts to help manage the process

Know how to export the UVd meshes for painting

Requirements It would be helpful, but not essential, to take my other course, Hard Surface Modeling and Sculpting Course in 3D Coat

Description The course is the process of unwrapping a robot model which I did in another Udemy course – Hard Surface Modeling and Sculpting Course in 3D Coat. It covers everything you need to know to get useful geometry and UVs from voxels.

Its a big job and I discover some surprises on the way, like not having enough graphics card memory and how to resolve the issue and how to use scripts to manage what becomes a pretty enormous list of retopo and UV parts.

I thought I knew 3D Coat inside out, but I learned a lot from this process,l including some little known workflows, and you will too.

This is not a course on general 3D retopo best practices but more about how to manage retopo and UV worflows in 3d coat when dealing with many many scene objects.

Who is the target audience? This course is good for people wanting to know more about 3D Coat retopo and UV workflow. If you want to simply import models and UV them only, I dont really cover that process but the same tools would apply and its not that much different at the end of the day.

Table of Contents

Introduction 13:56 Introduction to the model and the project 13:56

An overview of the manual retopo tools 26:15

Manual Retopo 1 11:41

Manual Retopo 2 14:34

Arm Basics 43:11

Basic auto retopo 11:17

Manual Retop Part 13:51

Auto Retopo from Lecture 3 05:36

Fore Arm retopo – a slightly more complex form auto-retopoed with curves 12:27

Shoulder Part 28:22

Manual retopo Shoulder part 13:54

Manual retopo Shoulder part II 08:00

Auto retopo Shoulder part 06:28

Hands 51:47

Hand 09:53

Fingers I 07:33

Fingers II 11:00

Fingers III 12:42

Manual retopo of the main finger cylinder 08:21

Arm Preview in Maya 02:18

Legs 01:20:24

Hybrid Auto/Manual retopo 13:05

Hybrid Auto/Manual retopo II 12:52

Hybrid Auto/Manual retopo III 12:23

Hardsurface autotopo 05:15

Various Leg parts – Autotopo 10:32

More Hard surface Autotopo 02:49

Foot Parts Hard Surface 12:27

FInish leg and move to Torso with manual collapsing 11:01

Pelvis and Up 26:02

Autotopo various pelvis parts 13:03

Chest and shoulders in 12 minutes 12:59

Helmet Parts 01:34:46

Pipes and Helmet I 11:23

Helmet II 11:32

Helmet III Hybrid auto/manual retopo 11:41

Helmet IV Hybrid auto/manual retopo 10:19

Finish Helmet and begin very difficult rib piece 12:53

Rib piece II Manual retopo 12:38

Rib piece III solved 15:09

Final cleanup of the rib and perfect quads…yeah…finally! 09:11

UVs 01:12:29

Basic UVs and multi UV sets & symmetry 13:06

Basic UVs and multi UV sets & symmetry III 12:09

Finalizing the retopo 02:32

UV5 11:42

Some special scripts for managing retopo groups 04:24

We also have to manage the UVs a bit to get them into Paint 10:11

Finally Exporting 11:11

3D Coat 4.5.11 — a new retopo algorithm…..wait..WHAT? 07:14

01 Introduction 001 Introduction to the model and the project

02 An overview of the manual retopo tools 001 Manual Retopo 1 002 Manual Retopo 2

03 Arm Basics 001 Basic auto retopo 002 Manual Retop Part 003 Auto Retopo from Lecture 3 004 Fore Arm retopo – a slightly more complex form auto-retopoed with curves

04 Shoulder Part 001 Manual retopo Shoulder part 002 Manual retopo Shoulder part II 003 Auto retopo Shoulder part

05 Hands 001 Hand 002 Fingers I 003 Fingers II 004 Fingers III 005 Manual retopo of the main finger cylinder 006 Arm Preview in Maya

06 Legs 001 Hybrid AutoManual retopo 002 Hybrid AutoManual retopo II 003 Hybrid AutoManual retopo III 004 Hardsurface autotopo 005 Various Leg parts – Autotopo 006 More Hard surface Autotopo 007 Foot Parts Hard Surface 008 FInish leg and move to Torso with manual collapsing

07 Pelvis and Up 001 Autotopo various pelvis parts 002 Chest and shoulders in 12 minutes

08 Helmet Parts 001 Pipes and Helmet I 002 Helmet II 003 Helmet III Hybrid automanual retopo 004 Helmet IV Hybrid automanual retopo 005 Finish Helmet and begin very difficult rib piece 006 Rib piece II Manual retopo 007 Rib piece III solved 008 Final cleanup of the rib and perfect quads…yeah…finally

09 UVs 001 Basic UVs and multi UV sets symmetry 002 Basic UVs and multi UV sets symmetry III 003 Finalizing the retopo 004 UV5 005 Some special scripts for managing retopo groups 006 We also have to manage the UVs a bit to get them into Paint 007 Finally Exporting 008 3D Coat 4.5.11 — a new retopo algorithm…..wait..WHAT

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