Release date:2018, August 12

Duration:10 h 54 m

Author:Manuel Casasola, Moritz Schwind

Skill level:Intermediate

Language:English

Exercise files:Yes

Hey Guys, this is Manuel and Moritz of Entagma.

We’re both CG artists working somewhere in between art, VFX and technology. And we both have a passion for teaching. While working on commercial projects we often face unusual tasks that require unconventional techniques. And in our spare time we enjoy spending long hours in front of the screen, investigating interesting algorithms and approaches. We decided to share these techniques with you and build an online video library to serve as a reference and inspiration.

In June 2016 we started creating advanced CG tutorials on our Vimeo channel for free. Since then we created over 70 tutorial videos and a collection of resources that will help you acquire advanced skills in computer graphics. We share techniques that we’ve been nerding about and have been using in production.

We really enjoy running Entagma! And we love the great community that formed around it. If you like our work and feel the urge to support us in making even more awesome stuff, feel free to become our patron. With your help we’ll be able to continue what we did over the course of the last year.

What’s in for you? For becoming a patron, we’re gonna share content exclusively available here with you: Full resolution renderings of our artwork, the files used for shading/lighting and rendering those, behind the scenes and exclusive Patreon-only courses. On this „pro track“ we’ll have up to two courses running at the same time. We’ll release one or two professional tutorial videos every month (including scene files, render setups, support materials, etc.). These will add up to full featured 10 – episode workshops focusing on one single topic over time. Courses that already started or are currently being prepared include:

Volumes 101 – an in depth look at Houdini’s mighty volumes and how to use them in conventional and unconventional ways. Programming in VEX 101 – learn how to script like a pro with no prior programming knowledge, using Houdini’s powerful VEX language Adding Houdini To Your Arsenal – your fast track to transitioning to Houdini in a design environment using other DCCs as a reference

How does it work? When you sign up as our patron, you’ll select how much you’d like to pledge per month. This money goes directly (well – minus Patreon’s & PayPal’s share) into funding our Vimeo channel, our webspace, hardware and infrastructure and enables us to create even more educational and entertaining content for you. Depending on the amount you pledged you’ll get immediate access to all of the patreon exclusive content regardless of when it was posted.

Be aware however that Patreon will always charge at the first day of each month. So if you’d like to unsubscribe, make sure to unsubscribe towards the end of a month in order to get the most out of your pledge.

We’re thrilled about the sheer amount of positive feedback we’ve been receiving since we launched Entagma! Thank you so much for all the positivity you help us experience! Let’s make Entagma even more awesome!

Table of Contents

August 2018 Update inclusive:

Adding Houdini To Your Arsenal

AHTYA01 – Intro To The UI And Basic Concepts

AHTYA02 – About Geometry And Attributes

AHTYA03 – Noisy VOPs

AHTYA05 – Working With Clones Part 2

AHTYA06 – Procedural Modeling AHTYA Title Graphics

AHTYA07 – Finishing The Title Graphics Model

VEX101

VEX101 – Accessing Other Stream_s Attributes

VEX101 – Array and_Loops

VEX101 – Creating Chladni Patterns

VEX101 – Data Types and Accessing Attributes

VEX101 – Functions

VEX101 – Generating Curl Noise

VEX101 – Generating Randomness

VEX101 – If Statements

VEX101 – Intersecting Lines

VEX101 – Pixel Sorting

VEX101 – SOP Wranggle Basics

VEX101 – Transformation Matrix Intuition

VEX101 – Variables

Volumes 101

Volumes 101 – Adding Colliders To Our Solver

Volumes 101 – Adding Forces To Our Solver

Volumes 101 – Art Directing Velocity Volumes

Volumes 101 – Curvature Driven Growth

Volumes 101 – Curvature

Volumes 101 – Custom Kernels in OpenCL

Volumes 101 – Dissolving Geometry

Volumes 101 – Juliabulb Using Volume Procedurals

Volumes 101 – Kernels Sharpening A Smoke Sim

Volumes 101 – Multistate Cellular Automata in OpenCl

Volumes 101 – Organic Cells

Volumes 101 – Point Advection

Volumes 101 – Linear Volume_Ramp

Volumes 101 – Reaction Diffusion in OpenCL

Volumes 101 – Reshaping SDFs

Volumes 101 – Signed Distance Fields

Volumes 101 – VDBs vs. Standard Volumes

Volumes 101 – Vector Volumes

Volumes 101 – Volume Basics

Volumes 101 – Volume Booling

Volumes 101 – Volume Displacement Shader

Volumes 101 – Volume Gradient

Volumes 101 – Volume Procedural Basics

Bonus

Dual Sculptures

Niklas Rosenstein Python Wunderkind

AHTYA01 – Intro To The UI And Basic Concepts AHTYA02 – About Geometry And Attributes AHTYA03 – Noisy VOPs

Volume101 Volume101_Files.zip Volumes 101 – Adding Colliders To Our Solver Volumes 101 – Adding Forces To Our Solver Volumes 101 – Art Directing Velocity Volumes Volumes 101 – Curvature Driven Growth Volumes 101 – Curvature Volumes 101 – Custom Kernels in OpenCL Volumes 101 – Dissolving Geometry Volumes 101 – Juliabulb Using Volume Procedurals Volumes 101 – Kernels_ Sharpening A Smoke Sim Volumes 101 – Multistate Cellular Automata in OpenCl Volumes 101 – Organic Cells Volumes 101 – Point Advection Volumes 101 – Reaction Diffusion in OpenCL Volumes 101 – Reshaping SDFs Volumes 101 – Signed Distance Fields Volumes 101 – VDBs vs. Standard Volumes Volumes 101 – Vector Volumes Volumes 101 – Volume Basics Volumes 101 – Volume Booling Volumes 101 – Volume Displacement Shader Volumes 101 – Volume Gradient Volumes 101 – Volume Procedural Basics

VEX101 VEX 101 – Data Types and Accessing Attributes VEX 101 – Functions VEX 101 – Variables VEX101 – Accessing Other Stream_s Attributes VEX101 – Creating Chladni Patterns VEX101 – Generating Curl Noise VEX101 – Generating Randomness VEX101_Array_and_Loops VEX101_Files.zip VEX101_For-Loops VEX101_If-Statements VEX101_SOP_Wranggle_Basics

Render Setup Render_Setup.rar

Bonus Bonus.zip Dual Sculptures Niklas Rosenstein Python Wunderkind

August 2018 Update AHTYA05 – Working With Clones Part 2 AHTYA06 – Procedural Modeling AHTYA Title Graphics AHTYA07 – Finishing The Title Graphics Model Patreon Advanced CG Tutorials Ex Files.rar VEX101 – Intersecting_Lines_Pt_17 VEX101 – Pixel Sorting VEX101 – Transformation Matrix Intuition Volumes_101_Pt_24_Linear_Volume_Ramp

Mediainfo:

AVC, 1920×1080, 16:9, 30.000 fps, 109 Kbps ~ 1292 Kbps

AAC, 44.1 KHz, 64.0 Kbps, 2 channels

  Channel    and      Group

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