Release date:2018, August 12
Duration:10 h 54 m
Author:Manuel Casasola, Moritz Schwind
Skill level:Intermediate
Language:English
Exercise files:Yes
Hey Guys, this is Manuel and Moritz of Entagma.
We’re both CG artists working somewhere in between art, VFX and technology. And we both have a passion for teaching. While working on commercial projects we often face unusual tasks that require unconventional techniques. And in our spare time we enjoy spending long hours in front of the screen, investigating interesting algorithms and approaches. We decided to share these techniques with you and build an online video library to serve as a reference and inspiration.
In June 2016 we started creating advanced CG tutorials on our Vimeo channel for free. Since then we created over 70 tutorial videos and a collection of resources that will help you acquire advanced skills in computer graphics. We share techniques that we’ve been nerding about and have been using in production.
We really enjoy running Entagma! And we love the great community that formed around it. If you like our work and feel the urge to support us in making even more awesome stuff, feel free to become our patron. With your help we’ll be able to continue what we did over the course of the last year.
What’s in for you? For becoming a patron, we’re gonna share content exclusively available here with you: Full resolution renderings of our artwork, the files used for shading/lighting and rendering those, behind the scenes and exclusive Patreon-only courses. On this „pro track“ we’ll have up to two courses running at the same time. We’ll release one or two professional tutorial videos every month (including scene files, render setups, support materials, etc.). These will add up to full featured 10 – episode workshops focusing on one single topic over time. Courses that already started or are currently being prepared include:
Volumes 101 – an in depth look at Houdini’s mighty volumes and how to use them in conventional and unconventional ways. Programming in VEX 101 – learn how to script like a pro with no prior programming knowledge, using Houdini’s powerful VEX language Adding Houdini To Your Arsenal – your fast track to transitioning to Houdini in a design environment using other DCCs as a referenceHow does it work? When you sign up as our patron, you’ll select how much you’d like to pledge per month. This money goes directly (well – minus Patreon’s & PayPal’s share) into funding our Vimeo channel, our webspace, hardware and infrastructure and enables us to create even more educational and entertaining content for you. Depending on the amount you pledged you’ll get immediate access to all of the patreon exclusive content regardless of when it was posted.
Be aware however that Patreon will always charge at the first day of each month. So if you’d like to unsubscribe, make sure to unsubscribe towards the end of a month in order to get the most out of your pledge.
We’re thrilled about the sheer amount of positive feedback we’ve been receiving since we launched Entagma! Thank you so much for all the positivity you help us experience! Let’s make Entagma even more awesome!
August 2018 Update inclusive:
Adding Houdini To Your Arsenal
AHTYA01 – Intro To The UI And Basic Concepts
AHTYA02 – About Geometry And Attributes
AHTYA03 – Noisy VOPs
AHTYA05 – Working With Clones Part 2
AHTYA06 – Procedural Modeling AHTYA Title Graphics
AHTYA07 – Finishing The Title Graphics ModelVEX101
VEX101 – Accessing Other Stream_s Attributes
VEX101 – Array and_Loops
VEX101 – Creating Chladni Patterns
VEX101 – Data Types and Accessing Attributes
VEX101 – Functions
VEX101 – Generating Curl Noise
VEX101 – Generating Randomness
VEX101 – If Statements
VEX101 – Intersecting Lines
VEX101 – Pixel Sorting
VEX101 – SOP Wranggle Basics
VEX101 – Transformation Matrix Intuition
VEX101 – VariablesVolumes 101
Volumes 101 – Adding Colliders To Our Solver
Volumes 101 – Adding Forces To Our Solver
Volumes 101 – Art Directing Velocity Volumes
Volumes 101 – Curvature Driven Growth
Volumes 101 – Curvature
Volumes 101 – Custom Kernels in OpenCL
Volumes 101 – Dissolving Geometry
Volumes 101 – Juliabulb Using Volume Procedurals
Volumes 101 – Kernels Sharpening A Smoke Sim
Volumes 101 – Multistate Cellular Automata in OpenCl
Volumes 101 – Organic Cells
Volumes 101 – Point Advection
Volumes 101 – Linear Volume_Ramp
Volumes 101 – Reaction Diffusion in OpenCL
Volumes 101 – Reshaping SDFs
Volumes 101 – Signed Distance Fields
Volumes 101 – VDBs vs. Standard Volumes
Volumes 101 – Vector Volumes
Volumes 101 – Volume Basics
Volumes 101 – Volume Booling
Volumes 101 – Volume Displacement Shader
Volumes 101 – Volume Gradient
Volumes 101 – Volume Procedural BasicsBonus
Dual Sculptures
Niklas Rosenstein Python WunderkindAHTYA01 – Intro To The UI And Basic Concepts AHTYA02 – About Geometry And Attributes AHTYA03 – Noisy VOPs
Volume101 Volume101_Files.zip Volumes 101 – Adding Colliders To Our Solver Volumes 101 – Adding Forces To Our Solver Volumes 101 – Art Directing Velocity Volumes Volumes 101 – Curvature Driven Growth Volumes 101 – Curvature Volumes 101 – Custom Kernels in OpenCL Volumes 101 – Dissolving Geometry Volumes 101 – Juliabulb Using Volume Procedurals Volumes 101 – Kernels_ Sharpening A Smoke Sim Volumes 101 – Multistate Cellular Automata in OpenCl Volumes 101 – Organic Cells Volumes 101 – Point Advection Volumes 101 – Reaction Diffusion in OpenCL Volumes 101 – Reshaping SDFs Volumes 101 – Signed Distance Fields Volumes 101 – VDBs vs. Standard Volumes Volumes 101 – Vector Volumes Volumes 101 – Volume Basics Volumes 101 – Volume Booling Volumes 101 – Volume Displacement Shader Volumes 101 – Volume Gradient Volumes 101 – Volume Procedural Basics
VEX101 VEX 101 – Data Types and Accessing Attributes VEX 101 – Functions VEX 101 – Variables VEX101 – Accessing Other Stream_s Attributes VEX101 – Creating Chladni Patterns VEX101 – Generating Curl Noise VEX101 – Generating Randomness VEX101_Array_and_Loops VEX101_Files.zip VEX101_For-Loops VEX101_If-Statements VEX101_SOP_Wranggle_Basics
Render Setup Render_Setup.rar
Bonus Bonus.zip Dual Sculptures Niklas Rosenstein Python Wunderkind
August 2018 Update AHTYA05 – Working With Clones Part 2 AHTYA06 – Procedural Modeling AHTYA Title Graphics AHTYA07 – Finishing The Title Graphics Model Patreon Advanced CG Tutorials Ex Files.rar VEX101 – Intersecting_Lines_Pt_17 VEX101 – Pixel Sorting VEX101 – Transformation Matrix Intuition Volumes_101_Pt_24_Linear_Volume_Ramp
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