Release date:2018, July

Duration:01 h 52 m

Author:Dragan Neskovic

Skill level:Beginner


Exercise files:Yes

What Will I Learn?

Students will be able to create first person video games.

Students will have a better understanding of object oriented programming and C#.

Students will know how to use the most important features of Unity.


A computer capable of running Unity.


This course is designed to teach you the most important techniques required for First Person Game Development.

Such are: Creating a First Person Character Controller ( This character controller can be used for Horror games, First person Shooters, or basically any First Person Game you can think of ).

Understanding Colliders and Trigger Volumes ( You will understand how collisions work in video games, and how to use them efficiently with object oriented programming ).

Working with the Unity Animator and Animations ( We will be creating all kinds of different animations to make our game more immersive, these animations will be played through scripts, at our command ).

Mastering Raycasts ( Raycasts are the standard technology used in first person video games, be it in shooting, looking at items to pick them up, opening doors, etc.. ).

Learning how to create a Level in Unity.

Who is the target audience?

People who would like to get into game development.

Anyone who wants to develop a first person game.

People looking to increase their knowledge in Object Oriented Programming.
Table of Contents

Introduction 11:14

Introduction 05:21

Importing the First Person Character Controller 05:53

Simple Level Creation 16:52

Creating a Simple Level 06:40

Creating a Sliding Door Animation 10:12

Collisions 19:30

Checking For Player Collision 19:30

Animating Objects 10:20

Door Sliding Up Logic. 05:43

Door Sliding Down Logic. 04:37

UI and Animation 26:17

Creating our first User Interface (UI). 14:32

Animating Door On Button Press. 11:45

Raycasts 28:11

Introduction to Raycasts 03:43

Fixing a slight bug and drawing the Raycast 02:41

Picking up an Item and adding it to our Inventory. 08:55

Enabling and Disabling our Flashlight. 12:52

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