Release date:2019, March 27
Duration:03 h 40 m
Author:Robby Branham
Skill level:Beginner
Language:English
Exercise files:Yes
In this title, Senior Visual Effects Artist Robby Branham provides a broad overview of the terrain workflows in Side FX’s Houdini 17. Houdini’s heightfield nodes are shown in depth to demonstrate how to create terrains from scratch. Masking techniques are utilized to create unique and layered surfaces. Instancing and terrain duplication techniques are demonstrated to create large landscapes. Several different types of landscapes are created including a snowy mountain, a meteor crater, agricultural terracing and more. Texturing and shading the terrain is accomplished inside of Houdini’s Mantra, and Redshift shading networks are used to add color and micro details to the terrain surfaces. Houdini’s built in compositor is taught to create detailed texture maps for the height field using the built in attributes from the erosion nodes. Robby demonstrates Earth Explorer’s satellite data and how to create terrains from existing real world data. A tree scattering and randomization workflow is covered that takes advantage of the Height Field node’s attributes to complement the natural look of the landscapes. Robby creates the cover art terrain from scratch in the tutorial through mesh creation, texturing, shading, rendering, and layout. The cover art Nuke composite is broken down throughout the entire shot process, from concepting, previsualization, asset creation, terrain creation, layout, lighting, rendering and final compositing.
00. Preview
01. Overview
02. Basics – Height Fields
03. Basics – Masking
04. Water
05. Terracing
06. Skull Island
07. Impact crater
08. Earth Data
09. Texturing and Shading
10. Cover Art – Prep and Strategy
11. Cover Art – Terrain Tile
12. Cover Art – Texturing With Comp View
13. Cover Art – Shading
14. Cover Art – Scattering
15. Cover Art – Layout, Lighting, Rendering
16. Cover Art – Compositing
17. Bonus – Exporting Terrain Data01 Overview 02 Basics – Height Fields 03 Basics – Masking 04 Water 05 Terracing 06 Skull Island 07 Impact Crater 08 Earth Data 09 Texturing and Shading 10 Cover Art – Prep and Strategy 11 Cover Art – Terrain Tile 12 Cover Art – Texturing with Comp View 13 Cover Art – Shading 14 Cover Art – Scattering 15 Cover Art – Layout, Lighting, Rendering 16 Cover Art – Compositing 17 Bonus – Exporting Terrain Data Houdini Terrain Techniques Project Files.7z
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