Release date:2018

Duration:03 h 13 m

Author: Adam Zollinger

Skill level:Beginner

Language:English

Exercise files:Yes

This is a project based course in which a large amount of 3d content will be provided to your for download. The content is yours to use for the course and other purposes. (No resale)

Content Provided to Students:

Complete house model (3ds Max + V-Ray / 3ds Max + Corona / .fbx / sketchUp)

All necessary texture maps / materials

Various furniture models with all materials applied

Various object models with materials

Foliage Models

Models / Materials can be used in both 3ds Max and UE4 (also in .fbx and sketchUp)

All models are UVW mapped / unwrapped as necessary

COURSE OUTLINE In this course, you will learn everything you need to know about architectural visualization using real time technology with Unreal Engine (UE4), the most advanced and professional real time tool available to arch viz artists (It’s also free). You will also make use of Datasmith, a tool designed to translate your 3d rendering projects into real time (projects can come from 3ds Max, Revit, SketchUp, etc.) The course will be split into several large sections, with some sections coming later as software and techniques evolve.

SECTION I: In the first part of the course, the focus will be on transitioning an existing 3d rendering project into real time UE4. You will learn to achieve photo realism with your materials, lighting and post-processing, all using built-in real time tools. From there, students will generate photo realistic animations and renderings that render in REAL TIME! No more waiting for overnight renderings. Change your camera motions, object animations, camera / lighting effects all with immediate feedback.

Topics included:

importing using datasmith

UE4 materials

Lighting techniques and settings

Perfect light bakes

Fixing Errors

Photorealism

Animating Cameras and Objects

Level Sequencer

Lighting with HDRI

Foliage / Landscaping

Much More

SECTION II: (coming soon) In this section, students will convert and optimize their scene for desktop navigation so that it can be shared with others, and navigated in real time on any computer. We will explore interactivity in this section and start learning about blueprints. Students will also learn to use the UE4 widget system to create interactive menus, buttons, etc.

SECTION III: (coming soon) Students will optimize their project for VR navigation using a headset. We will look at specific interaction blueprints for VR, and approach the project in a way that gives the best interactive and immersive experience.

Table of Contents

1. Intro to the Course 2:34

2. Get The Correct Software 4:45

3. Exporting from 3ds Max Using Datasmith 1:56

4. Start a Template Project and Import Your Project 5:02

5. Set up Your Level and Navigation in UE4 7:03

6. Adjusting V-Ray Materials in UE4 12:16

7. Create and Apply New Materials – Bamboo Leaves 3:50

8. Use Free Substance Materials in Your Scene 6:04

9. Finishing Up Our Materials 11:37

10. Adding Area Lights and Spot Lights 7:46

11. Setting Up Sun and Environment Light With HDRI 8:40

12. Finishing Up Model, Lighting and Materials 4:17

13. Setting Up For Light Baking 6:32

14. Lightmass Importance Volume and Portals 2:15

15. Lightmap Optimization on Each Object 7:44

16. Light Bake Quality Settings 14:58

17. Additional Lighting Effects – Polishing Off Our Lighting 11:28

18. Place Bamboo Models Around Your Scene 3:32

19. Get Some High Quality Foliage Models from Epic Games 4:25

20. Using the Foliage Tool 8:05

21. Adding Trees To Your Scene 4:20

22. Screen Space Reflections and Baked Reflection Captures 11:58

23. Placing and Using Cine Camera Actors 5:23

24. Post Processing Settings 12:56

25. High Resolution Screen Shots 2:03

26. Another Still Shot and More Camera Settings 3:17

27. Render Animation Sequences With Level Sequence 10:45

28. Animating Objects in Your Scene 3:41

29. Section Conclusion 3:24

01 – intro-to-the-course 02 – get-the-correct-software 03 – exporting-from-3ds-max-using-datasmith 04 – start-a-template-project-and-import-your-project 05 – set-up-your-level-and-navigation-in-ue4 06 – adjusting-v-ray-materials-in-ue4 07 – create-and-apply-new-materials-bamboo-leaves 08 – use-free-substance-materials-in-your-scene 09 – finishing-up-our-materials 10 – adding-area-lights-and-spot-lights 11 – setting-up-sun-and-environment-light-with-hdri 12 – finishing-up-model-lighting-and-materials 13 – setting-up-for-light-baking 14 – lightmass-importance-volume-and-portals 15 – lightmap-optimization-on-each-object 16 – light-bake-quality-settings 17 – additional-lighting-effects-polishing-off-our-lighting 18 – place-bamboo-models-around-your-scene 19 – get-some-high-quality-foliage-models-from-epic-games 20 – using-the-foliage-tool 21 – adding-trees-to-your-scene 22 – screen-space-reflections-and-baked-reflection-captures 23 – placing-and-using-cine-camera-actors 24 – post-processing-settings 25 – high-resolution-screen-shots 26 – another-still-shot-and-more-camera-settings 27 – render-animation-sequences-with-level-sequence 28 – animating-objects-in-your-scene 29 – section-conclusion 30 – basic-first-person-navigation 31 – adjusting-inputs-setting-up-custom-inputs 32 – level-of-detail-lod-optimizations 33 – material-parameter-collections 34 – dynamic-color-changes 35 – turning-on-and-off-lights-dynamically 36 – basic-ui 37 – changing-materials-with-ui-buttons 38 – more-ui-controls 39 – optimizing-for-vr 40 – importing-vr-functionality-from-pre-built-templates 41 – 41-nav-mesh-setup 42 – 42-vr-button-interaction

UE4 – An Advanced Real Time Arch Viz Project.7z

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