本课程《LittleAdventurerAndie: 使用Godot 4.5制作2D俯视角游戏》是一门面向初学者的实践教程,旨在指导您从头开始创建一款经典的2D俯视角动作游戏。

课程将由游戏开发者兼数字艺术家Ryan主讲。他将带领您使用Godot引擎和高质量的手绘素材,一步步实现一个玩家用剑击败所有敌人的游戏世界。核心内容包括:使用TileMapLayer节点搭建游戏平台和关卡设计;通过GDScript控制玩家移动与动画;运用状态机管理角色复杂行为;利用导航系统实现敌人AI寻路;创建可交互的草地(可被剑切割);使用着色器制作闪烁和无敌视觉效果;以及构建攻击与生命值系统、游戏UI、调试技巧等。

此外,课程还将涵盖GDScript的独特功能(如注解、信号)、自动加载系统、项目导出等实用技能。通过本课程的学习,您将掌握使用Godot 4.5独立开发一款完整2D俯视角游戏的能力。

由 Single-Minded Ryan
MP4 创建 | 视频:h264、1280×720 | 音频:AAC,44.1 KHz,2 声道
级别:全部 | 类型:电子学习 | 语言:英语 | 时长:55 讲(7 小时 48 分钟)| 大小:3.75 GB

LittleAdventurerAndie:Make a 2D TOP-DOWN Game with Godot 4.5。Create your first Godot 2D Top-Down action game with good-looking hand-crafted assets! ,Hello, I’m Single-minded Ryan, a game developer and digital artist.In this course, we are going to create a classic 2D Top-Down action game with high-quality game assets.First, I want to make the learning process really fun and encouraging, and that’s why I spent a lot of time hand-crafting the assets for this course. And I’m sure that these high-quality assets will make you feel like you are making a real game from the very beginning.Then let’s talk about the course. We are going to make a classic 2D top-down action game, where the player must defeat all of the enemies in the game world with a sword. We are going to start by creating the platform with the TileMapLayer node. The TileMapLayer node helps us concentrate on the overall level layout, without thinking about what each individual tile should be. But there is a lot of setup work that needs to be done beforehand, and I’m going to guide you through with detailed explanations.Then we will cover the movement and animation control of the player with GDScript.After you’ve got a grasp of how GDScript works, we’ll dive into a very powerful concept called the State Machine. It helps us manage the behaviors of the characters as the code grows more and more complicated, and you can’t really make a complicated game without it.AI Pathfinding is also an essential idea for top-down games, and I walk you through the Navigation system to create the AI of the enemy.The amount of work required to make a game is overwhelming, so it is important to build your own tools to speed up the process. I’m going to show you how to auto-generate using the grid data of the TileMapLayer node and how to randomize the look of the trees for the boundary of the world.You really need to pay attention to the details of the game if you want it to shine. I’m going to demonstrate this idea with the interactive grass. Not only will the grass react when the player is passing through, but you can even cut the grass with the sword.Many times you’ll need to customize your own material shaders for some visual effect. For this part, I’ll show you how to create the blink and invincible effects using the shader graph.Bugs are inevitable when you are making games. After showing you how to solve some common bugs, I’m going to focus on helping you understand how to debug the game with visuals.If you are eager to improve your programming skills, this course also has a lot to offer.I’ll talk about many core ideas of GDScript .like how to use annotations and how to communicate between scripts using signalsThere are many more things you’ll learn in this course, like the VFX, the UI system, the collision layers, and more. The point is, I’ll keep working on this course to add more content, and I really hope I can help you start your game development journey.At the end of this course, you will be able to do things like:Learn to make a good-looking 2D Top-Down action game with GodotLearn how to code a 2D Top-Down game in GDScriptLearn how to control the player’s 2D Top-Down movementLearn how to use the AutoTile system with the TileMapLayer nodeLearn how to create Collison Shapes with the TileMapLayer nodeLearn how to design a 2D Top-Down game level by painting the tilesLearn how to control 2D animations with the AnimatedSprite2D nodeLearn how to use the Y-Sort feature for the 2D Top-Down gameLearn how to use the State Machine to manage the behavior of the charactersLearn how to create the attack & health systemLearn how to use @Tool to run code in the editor to randomize the look of the treesLearn how to use the TileMapLayer to generate grass nodesLearn how to create Interactive Grass (can by cut be the player, and sways when the player passes)Learn how to use the Navigation System for the Enemy AILearn how to control 2D VFXLearn how to handle the 2D physics layers and physics detectionLearn how create shaders for the blink effect and invincible effectLearn how to use Godot’s input systemLearn how to create game UI in Godot to create the health bar UI & the restart buttonLearn how to use some GDScript unique features like the annotations, the setter and the signal systemLearn how to use the Autoload system to create the game managerLearn how to export the game project into executable filesLearn how to use the Godot 2D physics engineLearn how to debug the game with visual elementsLearn how to instantiate new nodes in the game scene*This course does not contain any sound and music assets at the moment.*All of the assets (the tile map, animation files, VFX files, background files, etc.) provided in this course are only for educational purposes, please do not use them in any commercial projects. What you’ll learn Learn to make a good-looking 2D Top-Down action game with Godot Learn how to code a 2D Top-Down game in GDScript Learn how to control the player’s 2D Top-Down movement Learn how to use the AutoTile system with the TileMapLayer node Learn how to create collison shapes with the TileMapLayer node Learn how to design a 2D Top-Down game level by painting the tiles Learn how to control 2D animations with the AnimatedSprite2D node Learn how to use the Y-Sort feature for the 2D Top-Down game Learn how to use the State Machine to manage the behavior of the characters Learn how to create the Attack & Health system Learn how to use @Tool to run code in the editor to randomize the look of the trees Learn how to use the TileMapLayer to generate grass nodes Learn how to create Interactive Grass (can be cut by the player, and sways when the player passes) Learn how to use the Navigation System for the Enemy AI Learn how to control 2D VFX Learn how to handle the 2D physics layers and physics detection Learn how create shaders for the blink effect and invincible effect Learn how to use Godot’s input system Learn how to create game UI in Godot to create the health bar UI & the restart button Learn how to use some GDScript unique features like the annotations, the setter and the signal system Learn how to use the Autoload system to create the game manager Learn how to export the game project into executable files Learn how to use the Godot 2D physics engine Learn how to debug the game with visual elements Learn how to instantiate new nodes in the game scene Requirements It would be great if you have some beginner-level programming experience with any programming languages before.

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