《蒸汽朋克枪械制作全流程教程》完整展示了从建模、展UV、雕刻、纹理绘制到渲染的全过程,附带字幕说明软件操作与快捷键,最终模型及项目文件均可免费使用。教程内容分为五个部分:在Blender中进行4小时的多边形建模与拓扑优化(最终面数22K);通过Rizom UV进行25分钟的标准UV展开与打包;用54分钟雕刻高模细节;在Substance Painter耗时3小时40分钟完成从烘焙到材质创作的全流程纹理制作(涵盖智能材质、手绘等技法);最后通过3Dsmax/V-Ray进行48分钟的布光与后期渲染。教程提供包含两个UV集的4K分辨率纹理包(含PBR与V-Ray专用贴图)
课程时长:10小时 1920X1080 mp4 操作演示无讲解




Steampunk Gun Tutorial – Tutorial Full Process。This is a full process of modeling, unwrapping, and texturing a steampunk gun . It is better to have some basic information about working with programs, although all the shortcuts and information are subtitled as much as possible. ( the final model and project files are Free to use )。Tutorial Contents :
_ Modeling ( Duration : 4 hours ) _
The modeling process is done in blender and in two parts :
Part 1 : Polygon modeling
Part 2 : Process of optimizing the product to achieve the minimum number of polys and a clean topology ( 22 K )
_ Unwrapping ( Duration : 25 minutes ) _
easy to follow
all shortcuts we used are explained
Standard UV Packing
_ sculpting ( Duration : 54 minutes ) _
making a proper highpoly
adding some details using brushes and alphas
_ Texturing ( Duration : 3 hours & 40 minutes ) _
baking highpoly to lowpoly
create lots of materials from 0 to 100
using many technics to get more realistic details (smart materials,smart masks,generators,anchor point,hand painting and ….. )
exporting final textures
_ rendering ( Duration : 48 minutes ) _
adding lights and HDRI to reach a good lighting based on reference
post-processing in V-Ray framebuffer
Software Used:
Blender
Rizom UV
Substance Painter
3Dsmax / V-Ray
Videos have subtitles in important parts .
Free game asset details
You will receive two textures folders, each with two types of textures :
PBR texture ( Base color / Height / Metalic / Mixed-Ao / Direct x normal / Opacity )
Textures map for V-Ray
they have two UVs Set for better quality ( body and others ) in PNG format
Resolution of all textures are 4K
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