这是一段关于“Skatetron”机器人制作的完整流程教程,总时长为10小时49分钟的无解说视频。教程分为六个部分:首先在Plasticity中完成大部分建模(90%),并在Blender 3.6.0中使用H-Ops和Cablerator插件添加细节(10%),共计8小时2分钟;随后在Blender 3.5.0中优化模型(1小时18分钟);接着使用Blender的智能UV和Unfold 3D进行展UV(17分钟);最后,在Substance 3D Painter中完成纹理制作,在Blender Cycles和3ds Max V-Ray中进行渲染,并使用Adobe Firefly添加烟雾效果及Photoshop的Nik Collection插件进行后期处理,总计贴图、渲染与后期约5小时45分钟。教程全程使用了Blender、Rizom UV Unfold3D、Substance 3D Painter、3DS Max/Vray以及Photoshop等软件。
课程时长:10小时49分钟 1920X1080 mp4 操作演示无讲解 含课程文件


Skatetron – Tutorial Full Process(Plasticity) 。This is a full process tutorial of Modeling, Unwrapping, Texturing and Rendering our Skatetron
(10 hours and 49 minutes unnarrated video).
If you’re ready to dive deep into our latest tutorial, get your tools out!
In this video, we show you how to create a Skatetron Robot from scratch. The tutorial is divided into Six sections :
-Modeling (Duration: 8 hours and 2 minutes)
The modeling process was done in Plasticity(90%)
then we add some details in Blender 3.6.0 using the H-Ops add-on and cablerator add-on(10%)
-Optimizing (Duration: 1 hour and 18 minutes)
Optimizing was done in Blender 3.5.0.
-Unwrapping (Duration:17 minutes)
We used smart Uv in blender 3.6 then we correct some parts in unfold 3d.
-Texturing & Rendering & Post-Processing (Duration:4hours and 25minutes & 1hours and 10minutes & 10minutes )
Texturing was done with Substance 3D Painter, rendering has done in Blender3.5.0(Cycles) and 3ds Max 2021(V-ray5)
We created all materials from scratch using various techniques for more detail.
At the end of it all, we did some post-processing work with Adobe Firefly(adding smoke) and Nik Collection Plugin on Photoshop to give it that extra attractive render! Software Used:
Blender
Rizom UV unfold3d
Substance 3d Painter
Blender/cycles
3DS-Max/Vray
Photoshop/Nik collection
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