本课程《如何从头打造风格化地牢场景》将指导您使用Blender、Substance Painter和Unreal Engine 5完整构建风格化地下城环境。课程通过9个章节40余节精炼课程,循序渐进地演示从环境规划、模块化资产创建、模型雕刻、UV展开与贴图绘制,到UE5中的材质蓝图配置、场景布置优化,最终通过灯光与后期处理实现影视级效果的完整工作流。不论您是环境美术初学者还是希望优化工作流程的从业者,都能通过这套易懂实用的教学,掌握创建游戏及作品集级场景的全流程技巧。

课程时长:11小时 1920X1080 mp4 语言:英语+中英文字幕 含中文朗读版本 含课程文件




How to Make a Stylized Dungeon Environment from Start to Finish。Learn how to build a complete stylized dungeon environment from scratch using Blender, Substance Painter, and Unreal Engine 5.

This course is designed to be easy to follow, with short, structured lessons that guide you through every step of the process — from the very first blockout to the final lighting and render.

Whether you’re just starting with environment art or looking to sharpen your workflow, you’ll see the entire process broken down in a way that’s approachable and practical.

📌 What You’ll Learn:

How to plan and block out environments efficiently

Creating modular assets that fit together seamlessly

Sculpting, UV mapping, and texturing assets in Blender + Substance Painter

Setting up materials, blueprints, and assets in Unreal Engine 5

Adding props, debris, decals, and FX for extra detail

Finishing with lighting and post-processing for a polished look

🗂 Course Structure

The course is split into easy-to-digest lessons, covering:

Planning & References

Blocking out environments

Modeling + sculpting assets

UVs, texel density, and texturing

Material setup in Unreal

Level dressing & optimization

Lighting, post-processing, and final rendering

By the end, you’ll have created a stylized dungeon environment that looks ready for a game or portfolio piece — and more importantly, you’ll understand the workflow to apply to your own projects.

🎥 Lesson Count

Over 9 chapters and 40+ videos walking through the complete environment creation pipeline.

Instructor : 3DEX

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