由备受赞誉的YouTube创作者anna推出的《Blender着色与几何节点百章指南》,是全球首个专注于节点技术的系统课程,旨在彻底解开节点学习的难题。该课程通过100个章节,从基础原理到高级技法,全面讲解着色节点和几何节点的核心知识,并搭配50个配套练习帮助学员掌握包括毛发系统、模拟节点在内的最新功能。课程精选数百个节点中的关键部分,即使不擅长数学也能轻松理解,内容涵盖从纹理创建、程序化材质到灯光着色、渲染优化等实用技巧,帮助学员打破技术壁垒,高效地将创意转化为令人惊叹的3D动画与视觉作品。
课程时长:49.5小时 1920X1080 mp4 语言:韩语+中英文字幕 含课程文件




The 100-Chapter Guide for Utilizing Blender’s Shader and Geometry Nodes
3D Artist, anna。The World’s First Node-Focused Blender Curriculum That Teaches Key Techniques Difficult to Learn Anywhere。Stunning 3D visuals that will not only inspire admiration but give you chills! What if you could create easily with automated data without complex key work?
anna, a YouTuber receiving worldwide acclaim for his unparalleled use of nodes, will teach you everything from the basic principles to advanced techniques of nodes over 100 chapters. An opportunity to bring the scenes in your imagination to life with 50 exercises covering all of the main functions of shader and geometry nodes. Take on the production of an entire animation and master all the latest features, like the hair system and simulation nodes! A Course That Will Break Down Barriers and Demystify Nodes. Have you given up on learning the node system because all you could find were fragmented tutorials?
This class focuses only on the core elements among hundreds of nodes, making it easy to understand even for those who don’t like math. Take advantage of this comprehensive curriculum, which includes everything from the seemingly trivial but necessary to various tips that can be immediately applied in practice! CG课程推荐
You’ll Learn
Step 1. Shader Nodes。Understanding the Basic Principles and Usage of Shader Nodes
Enhance your understanding of the structure and flow of the shader editor and materials, learn basic operations and functions like texture coordinates and mapping nodes, and create exercises using image textures. Learning Advanced Controls Through Texture Creation
Delve into procedural textures, which allow you to implement the materials you want without sources freely. Tackle materials like fabric, wood, and tiles and try our hand at shader node animations using coordinate movement. How to Use Shaders in Background and Lighting
Explore how to render materials that aren’t photorealistic, create special materials that can’t be made with basic shaders, and learn how to use shader nodes in backgrounds and lighting. Understanding How Geometry Nodes Work
Learn the principles of geometry nodes, starting from the concept of Field, tailored to the latest version of Blender. Discover tips for efficient modeling even in situations with many objects. Proper Usage According to Data Type
Classify instances, curves, and strings according to the basic data types, and learn how to use them appropriately in areas such as animation, texturing, and typography. Learning About Simulation Nodes and the Hair System
We’ll explore the simulation node, often dubbed as the apex of the node system, along with the fundamental concepts and construction of the newly created hair system. We’ll also create a simple animation. How to Set Ideas Concretely with Geometry Nodes
Plan for the production of the final animation. Explore tips for translating abstract ideas set in the planning phase into concrete implementations with geometry nodes. Tips for Various Compositions Using Lighting
Explore how to structure the screen to emphasize a topic and highlight objects through lighting. Learn about lighting design methods and how to use them to create dramatic effects. Rendering Optimization Knowledge That’s Not Afraid of 4K
Learn rendering optimization techniques to take the quality of your worked assets to the next level. Understand the characteristics of the Eevee and Cycles render engines, and learn optimization methods for faster rendering.







课程目录:
01 迎新
02 Shader节点基本操作及基本使用
03 纹理坐标
04 贴图节点及纹理控制
05 节点高级控制及混合节点使用
06 图像编辑
07 内置纹理
08 通过基本图像创建材质
09 通过导入的图像材质创建材质
10 如何避免因重复而单调
11 玻璃和透明材料
12 使用视频纹理制作火焰和烟雾效果
13 多种纹理混合方式
14 突出材料:置换
15 程序纹理简介
16 程序纹理基础知识
17 程序纹理-织物
18 程序纹理-木材
19 程序纹理-瓷砖
20 程序纹理-图案
21 程序纹理高级篇-漩涡
22 程序纹理高级篇-对称
23 程序纹理高级篇-Vector Displacement pt01
24 程序纹理高级篇-Vector Displacement pt02
25 程序纹理-着色器节点动画
26 NPR:非逼真渲染
27 无法使用默认着色器创建的特殊材质
28 了解和使用Light Path
29 体积:网格体积的概念以及在场景和物体中创建深度
30 在背景和照明中使用着色器节点
31 几何节点概念和结构
32 几何节点的连接结构
33 定义实例,创建具有相关节点的树
34 实现用于建模的实例
35 实例动画01-多米诺动画
36 实例动画02
37 网格变化 (1) 全息 HUD
38 网格变形 (2) 空间方框制作器
39 属性传递01-罗盘
40 属性传递02-无人机
41 网格变形
42 Curve定义和类型,创建围栏
43 Curve基本控制 (1) 用曲线样本创建项链
44 Curve基本控制 (2) 制作魔圈动画
45 Curve如何沿方向创建 UV
46 Curve Deform制作会动的水母
47 字符串 (1) – 3D 字体设计
48 字符串 (2)
49 字符串 (3)二维排版
50 Point Cloud
51 Volume(1)
52 Volume(2)
53 Domain issues
54 Domain
55 属性传递3-Proximity, Raycast
56 Accumulate Field
57 拓扑01
58 拓扑2
59 最短边缘路径
60 属性传递4-Sample UV
61 Curves01-毛发曲线
62 Curves02-生成毛发而不脱落
63 Curves03-制作羽毛
64 模拟节点基本概念
65 使用位置、速度和加速度配置节点
66 用模拟节点表示重力
67 用前一帧的信息来表示残像
68 使用微积分梯度概念创建动画
69 阻尼(阻尼振动) – 使用二阶系统制作动画
70 规划最终动画的步骤和基本思路
71 SE1-合成与照明创意
72 背景01
73 背景02
74 SE2-在 Eevee 中设置照明
75 Minnie & Mo 01
76 Minnie & Mo 02
77 Minnie & Mo 03
78 Minnie & Mo 04
79 一本打开的书01
80 一本打开的书02
81 Proximity Line 01
82 Proximity Line 02
83 自动建筑建模01
84 自动建筑建模02
85 自动建筑建模03
86 自动建筑建模04
87 大案例的准备步骤
88 实验室pt01-废墟中的两个机器人
89 实验室pt02
90 实验室pt03-觉醒废墟
91 实验室pt04-一本打开的书
92 实验室pt05-魔法阵
93 实验室pt06-书中的事物
94 实验室pt07-书中的事物
95 实验室pt08-高耸的建筑
96 实验室pt09-开放式天花板和灯光背景
97 实验室pt10-最后一幕01
98 实验室pt11-最后一幕02
99 实验室pt12-定稿
100 SE3-Cycles照明设置
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