Cyber Environments Learn to make cyberpunk & urban environments in Blender. By Max Hay。This course will teach you how to make beautiful cyberpunk and urban environments in Blender. ​ ​Some of my earliest renders I made in Blender were (quite bad) cyberpunk renders. I found it impossible to get the level of detail I was happy with in such a complex urban setting. I also found it really hard to make my images look good overall, even if I could manage to get some detail in there. I spent probably thousands of hours trying to figure out how to make cyberpunk cities in blender that actually look good, tell a story, and have enough detail to wow people (and not have that rendery fake look). Over the last 5 years I’ve been refining my process for creating urban and cyberpunk environments, and I’ve put everything I’ve learned in into a course so that it takes you a LOT less time learn this. ​With this course, you will learn how to create beautiful cyber environments in blender that impress everyone you show, access tons of models and tools to help make it as easy as possible, and have the option to connect with hundreds of other environment artists, as well as ask me questions directly. Section 1 – Introduction & Fundamentals In this section I will give an overview, go through my essential workflow tips, show all ways I use to speed up working with cycles, and how to fix the most common rendering issues. Section 2 – Cyber Cube Creation We’ll jump right into this cyber cube render where I’ll show you how to use powerful emissive surfaces which will let you control beautiful glowing surfaces and neon signs. I’ll show you the process from start to finish so that you can make your own version of this render, or take the techniques and apply them to whatever you want. ​ ​We’ll go over everything from creating the cube, making the wet floor and debris, to creating industrial assets that can be used in future projects。Section 3 – Cyberpunk Street Creation We’re literally starting from the ground up with this street level render. By the end of this one you’ll be able to make beautiful neon-filled streets that feel alive and real. ​ ​I’ve found that one of the most important parts of making a render feel real, or at least less render-y, is to apply photography principles to scene as much as possible. In this one I’ll share some techniques I’ve learned from taking photos to make your cyberpunk streets feel natural and living. Section 4 – Neon Junction Creation In this next section, we’ll zoom out to a busy city rooftop with light trails below. This is the first big environment and there’s lots to learn here, from making buildings, light trails and roads, to getting a feel for managing big cityscapes. Section 4 – Giant City Creation Finally, the Giant City. The further you zoom out, sometimes the easier it becomes. We’ll be using blender BLOSM (free addon) for the general layout of the buildings, and customizing it from there into a giant lit up city fading off into the horizon. This one is particularly important for managing cities at different scales. There are really no limits to how big you can make something feel in blender, as long as you understand how to handle large-scale scenes (and it’s really not as bad as you’d think). Section 5 – Neon City Creation I’ve updated the course with 3 new environments, the first one being this huge neon city. This one will go into creating neon city full of life, and really nailing that cozy cyperpunk vibe. Section 6 – “High Rise” Environment Creation Second of the 3 new environments I’ve added to the course. In this one we’ll create a wide shot of a cyberpunk apartment complex, Section 7 – “Light & Dark” Environment Creation Third of the new environments added, in this one we’ll create a telephoto shot of this building, complete with Chinese signs and gritty apartment buildings. Section 8 – Theory, Ideas & Inspiration I’ll leave you with some composition breakdowns from a few of my favorite cyberpunk scenes from other artists, ​and a more personal section where I talk about motivation, burnout, getting ideas, work schedule and the best way to improve as fast as possible at blender.

赛博环境课程
学习在Blender中打造赛博朋克与都市环境
讲师:Max Hay

本课程将教你如何在Blender中创作精美的赛博朋克与都市环境。

我早期用Blender渲染的作品(相当糟糕)就是赛博朋克风格。当时我发现,在如此复杂的都市场景中很难实现令人满意的细节层次。即使某些局部细节能处理到位,整体画面依然难以达到理想效果。

我花了可能上千小时,试图摸索如何在Blender中打造既美观、能叙事、细节惊艳(且避免虚假渲染感)的赛博朋克城市。过去五年,我不断优化创作流程,并将全部心得汇集成这门课程,助你大幅缩短学习时间。

课程时长:22小时 2560X1440 mp4 语言:英语+中英文字幕 含中文朗读版本 含课程文件

通过本课程,你将学会:

  • 在Blender中创作令人过目难忘的赛博场景

  • 获取海量模型与工具资源,降低创作门槛

  • 加入数百名环境艺术家的交流社群,直接向我提问

第一章:导论与基础
本章将概述创作流程,分享核心工作流技巧,演示提升Cycles渲染效率的多种方法,并解决常见渲染问题。

第二章:赛博立方体创作
通过立方体渲染案例,学习使用强效自发光表面技术,掌控霓虹灯牌与炫光材质的表现。从建模到最终渲染的完整流程教学,你可直接复刻该作品,或将技巧灵活运用于其他创作。

第三章:赛博朋克街道创作
从零开始构建街景渲染。学完本章后,你将能打造充满生机、霓虹闪烁的沉浸式街道。重点分享如何运用摄影原理削弱CG感,让赛博街道呈现自然生动的观感。

第四章:霓虹枢纽创作
进阶学习城市屋顶俯瞰场景,下方是川流不息的光轨车流。这是首个大型环境案例,涵盖建筑建模、光轨制作、道路生成等核心技能,培养城市景观的宏观把控能力。

第五章:巨型都市创作
终极挑战——延展至地平线的巨型城市。运用Blender免费插件BLOSM进行建筑布局规划,并自定义灯光系统。重点解析大尺度场景的优化管理技巧,突破Blender的创作规模限制。

第六章:霓虹都市创作
新增三大场景之一!本章专注打造生机盎然的霓虹都市,精准呈现温馨治愈的赛博朋克氛围。

第七章:高层建筑环境创作
新增场景之二,创作赛博朋克公寓群的广角镜头。

第八章:光暗之境创作
新增场景之三,通过长焦镜头表现带有中文标识与粗砺质感的公寓建筑群。

终章:理念、灵感与心法

  • 深度解析多位艺术家经典赛博朋克场景的构图奥秘

  • 分享个人创作心路:如何保持动力、避免倦怠、激发灵感、规划进度,以及快速提升Blender技能的高效方法









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