本课程旨在探索3D绘画领域,帮助学员建立绘画基础原理的理解,并学习如何将传统绘画技巧应用于三维空间,从而实现将任何二维画作转化为立体且逼真的3D版本。课程核心并非绕过绘画本身,而是借助Blender等工具,尤其深入讲解其内部纹理绘制功能(Texture Paint Mode),通过手绘3D网格实现立体化创作。

课程不仅适合希望将平面作品转换为3D形式的创作者,也面向表面处理艺术家,尤其是追求游戏资产中风格化或绘画感纹理的用户。内容涵盖Blender纹理绘制的全面介绍、高效简洁的场景建模方法、详尽的UV映射讲解,以及通过着色器编辑器增强画面效果和合成技巧提升绘画感表现。课程包含两大实践训练,帮助学员掌握处理常见类型绘画或插画的能力,适用于不同三维创作需求。

课程时长:8小时23分钟 1920X1080 mp4 语言:英语+中英字幕 含中文朗读版本 含课程文件 含如外5小时45分钟实时演示视频

在这门综合课程中,你将深入探索 3D 绘画的世界,逐步揭开它的神秘面纱。课程的主要目标是帮助你扎实理解绘画基础知识,并学习如何将其转化为 3D 空间。无论你是初学者还是经验丰富的艺术家,本课程都能指导你将任何类型的绘画作品转化为完美的 3D 作品。

主要特点

  • 专注于绘画基础:将绘画转化为 3D 效果的主要工具仍然是绘画。你将深入学习 Blender 的纹理绘画模式,学习如何手绘 3D 网格。
  • 多元化学习:无论您是想掌握 Blender 的内部纹理绘制模式,还是想了解 3D 绘画的制作流程,本课程都能满足您的需求。对于对游戏素材的风格化或绘画纹理感兴趣的表面艺术家来说,它也非常适合。
  • 深度练习:本课程包含两大练习,旨在解决大多数类型的绘画或插画创作。你将学习 3D 场景建模、高效的建模技巧、UV 映射以及手绘素材。
  • 丰富的课程和资源: 23节1080p高清旁白课程,超过8小时的内容,以及额外的实时录音,为您提供丰富的学习资源。此外,您还可以访问不同开发阶段的项目混合文件,以及讲师专属的Blender插画笔刷包。

课程亮点

  • 纹理绘画详细介绍:探索 Blender 的纹理绘画模式并学习增强绘画体验的工具。
  • 高效的建模技术:使用有效的建模和 UV 映射技术简化您的工作流程。
  • 着色器编辑器和合成:学习使用 Blender 的着色器编辑器进行边缘处理和合成,以进一步提升绘画效果。

Revitalize Paintings in 3d。In this course we will explore the world of 3d paintings and de mystify it slowly. The ultimate goal of this course is to develop some basic understanding about painting fundamentals and how to apply them in 3d space. It will enable one to revitalize any kind of paintings into 3d space and make flawless rendition of them. Because the rest is easy and can be done creatively once you understand the underlying principle and know how to apply them in another dimension.

The main tool of 3d-fying a painting according to this course is still painting. So you are not actually escaping the painting part here even though you are stepping into a greater dimension and picking up more advanced tools like Blender. So this course is constantly revolving around texture paint mode of Blender which lets us to hand paint 3d meshes. Hence whether you want to learn more about blender’s internal texture painting mode or just want to learn about my process of making 3d renditions of paintings, this course is a good fit for both kinds. Because the same principles and tools can serve both purposes.

Apart from those who wish to 3d fy paintings, this course is a great fit for surfacing artists who wish to learn about stylized or painterly texturing for game assets. I still find painterly texturing to be the most straight forward method of achieving convincing painterly looks in games. And the lessons are definitely influenced by my experience from working for games and making painterly environments and assets.

Apart from extensive introduction to texture painting in Blender, this course contains two main workouts to train you to tackle most types of paintings or illustrations we usually see. You will see the steps of modeling the scenes of reference in 3d. You will learn about efficient modeling techniques aimed for simplicity. UV mapping is discussed in great length too. The main task is hand painting our assets. Where we will discuss some tools to facilitate our painting experience. Shader editor can help us to get certain kinds of edgeworks. Such techniques are discussed in great length in the 3rd chapter. And last not the least we will also do a bit of compositing to push painterly look further.

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