《Blender数字雕刻》课程专为有一定Blender基础的3D艺术家设计,涵盖角色有机雕刻的全流程技术。课程将教授Blender界面操作、雕刻笔刷运用、三维形体塑造等核心技能,重点讲解Dyntopo、体素重构、多级细分等高级功能,并包含角色 posing、Eevee快速渲染及3D打印模型导出(STL格式)等实用内容。学习者需自备高性能电脑(建议四核CPU/16G内存/独立显卡)、数位板及Blender最新版软件,适合游戏/影视/广告行业的3D设计师、学生及数字艺术从业者提升专业雕刻能力。
课程时长:13小时11分钟 1920X1080 mp4 语言:葡萄牙语+中英文字幕 含课程文件

Digital Sculpting in Blender
The digital sculpting market and the demand for skilled professionals have been growing each year. This shift in the market influences various segments such as gaming, advertising, films, animations, and more. There are plenty of opportunities for artists who constantly update their skills!
The increasing demand for 3D projects has also led more artists to turn to Blender: a free, open-source software widely used in the global market.
For those looking to follow this global trend, the Digital Sculpting in Blender course is a great option. In it, you will learn how to navigate the software’s UI, use Blender’s sculpting tools and brushes, and apply techniques and best practices to ultimately create an organic character sculpture. The course is recommended for artists who already have a good grasp of Blender, as the instructor does not focus on the software’s fundamentals. Therefore, the basic requirements for this course are:
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A high-performance machine for the best experience (minimum recommended specs: Quad-core processor, 16 GB RAM, and a G Force graphics card);
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Blender master version installed (free);
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Familiarity with Blender’s basic tools;
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Access to a graphics tablet, tablet, or pen display.
Students, designers, 3D artists, and 3D printing professionals form the ideal audience for the Digital Sculpting in Blender course, but any artist with Blender knowledge can benefit from the class content!
What You Will Learn in the Digital Sculpting in Blender Course
The Digital Sculpting in Blender course covers techniques and best practices for creating an organic character sculpture, as well as ways to tackle the various challenges that arise during the process.
Throughout the lessons, you will discover the best practices for identifying the three-dimensional forms of any object using references and how to translate these forms into a sculpture using Blender’s common and essential methods and tools.
The course also includes lessons to help you understand Blender’s User Interface (UI), familiarize yourself with the software’s sculpting tools and brushes, and practically demonstrate how to create quick 3D concept art with Blender.
During the course, you will learn the following techniques:
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Building a basemesh with primitives
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Dyntopo
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Voxel Remesh
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Masks and Facesets
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Multiresolution
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Curves
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Posing with IK and FK using the pose brush
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Quick rendering/turntable with Eevee
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Cutting with booleans
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Decimating and exporting as STL for 3D printing
课程目录:
01 – 本课程内容概览
02 – 艺术家介绍
03 – 界面基础
04 – 主要布局
05 – 核心插件
06 – 集合管理
07 – 材质球预览
08 – 3D基础几何体
09 – 主要雕刻笔刷
10 – 自定义笔刷制作
11 – 雕刻前基础模型准备
12 – 参考图运用
13 – 基础造型原理的重要性
14 – 技术观察建模法
15 – 基础模型搭建 – 第1部分
16 – 基础模型搭建 – 第2部分
17 – 遮罩、网格提取与四向流拓扑
18 – 遮罩与Gizmo工具
19 – 面组系统
20 – 姿态笔刷
21 – 局部细化 – 第1部分
22 – 局部细化 – 第2部分
23 – 头部雕刻
24 – 躯干与腿部塑造
25 – 手部制作
26 – 姿势调整
27 – 面部细节雕刻
28 – 服装制作
29 – 服装细化 – 第1部分
30 – 服装细化 – 第2部分
31 – 服装细化 – 第3部分
32 – 身体微调 – 第1部分
33 – 身体微调 – 第2部分
34 – 鞋子制作 – 第1部分
35 – 鞋子制作 – 第2部分
36 – 头发与发丝制作 – 第1部分
37 – 头发与发丝制作 – 第2部分
38 – 模型减面优化
39 – Eevee渲染器配置
40 – 灯光与摄影棚背景设置
41 – 摄像机构建与参数调整
42 – 着色器添加
43 – 旋转动画生成
44 – 布尔工具切割与键位创建
45 – 作品社交媒体发布指南
46 – 致谢与终极技巧
47 – 附加内容预告
48 – 常见问题解答 – 轴心点/镜像修改器/雕刻模式物体切换
49 – VDM插件入门
50 – 折痕 – 硬表面重拓扑盒式建模
51 – 面组与自动遮罩 – 编辑与操控
52 – 手动与自动区块重拓扑 – 第1部分
53 – 手动与自动区块重拓扑 – 第2部分
54 – 多级细分与VDM细节雕刻 – 第1部分
55 – 多级细分与VDM细节雕刻 – 第2部分
56 – 顶点着色
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