Rowbyte Plexus 是专为After Effects打造的下一代粒子引擎,支持以程序化方式创建、操控和可视化数据。它不仅能够渲染粒子,还能基于多种参数在粒子间建立丰富的关联关系,最新增了线框、多面体及三角化渲染对象的最小距离参数。该工具具备模块化工作流,支持无限对象组合,可无缝集成文本图层生成粒子特效,并提供精灵粒子随机化、音波形驱动、3D样条曲线、OBJ序列导入、图形化参数控制等强大功能。通过统一的3D渲染空间、容器系统、实例化嵌套以及切片对象等特性,用户能轻松创建三维光束、景深效果、运动模糊动画,并实现深度图筛选等高级合成应用,最终输出电影级视觉特效和SVG序列资源。
版本:WiN x64 破解版 | After Effects 2025 – CS6

Rowbyte Plexus is a next-gen particle engine for After Effects that lets you create, manipulate and visualize data in a procedural manner. Not only you can render the particles, but also create all sorts of interesting relationships between them based on various parameters. New Feature: Minimum Distance parameter for Lines, Facets and Triangulation Render Objects.
Main Features
These are some of the main features of Plexus. For a more detailed overview of all the features, make sure to check out the VIDEOS tab above and also the Documentation.
Lines
Create Lines and Other interactions and control their properties based on the position and distance between the particles.
Triangulation
Triangulate and create new surfaces on the fly with in-built triangulation modes. You can also control the triangulation by various parameters like distance between the particles etc.
Modular Workflow
Plexus has a modular workflow which consists for various objects. You can have infinite number of objects and different combinations which gives you complete control and flexibility.
Text Layer Integration
Plexus integrates seamlessly with the text layers in After Effects. It automatically creates particles based on the outlines of the text layers and you can create various text based transitions with ease.
Sprites
Render custom sprites based on the particle data and also randomize them. You can also render multiple custom sprites per particle which is very helpful for Infographics.
Sound Effector
Sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time.
Noise/Field Effectors
Use Lights to create and control various force fields using Noise and Spherical Effectors. You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values
3D Splines
Finally! Now you can create 3D Splines and stroke them with ease natively with in After Effects. Not only that, you can replicate them in 3D space.
SVG Sequence Export
Export entire Composition or the current Work area to an SVG Sequence. You can choose the right frame to print later or use them all in sequence to play an animated sequence.
Unified Rendering
Unified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space.
Color Maps
Use Color Maps to affect the position, color or scale of points.
Facets & Facet Effectors
Generate Facets between the particles and control their properties using Facet Effectors.
OBJ Sequences
Import vertices and facets from OBJ files and OBJ file sequences created in your favorite 3D modeling application. Plexus ships with a OBJ Sequence Exporter for Cinema4D at no cost.
Graph UI Parameters
Graph based parameters let you control various properties like color, opacity and thickness based on user drawn graphs. You can also choose preset graph flows if necessary.
Containers
You can contain all the particles in a container which can be either spherical, cubical or a custom OBJ object. Containers help restrict the movement of the particles.
Instances
Create multiple instances and also nest those instances into another instance object and create multiple instances of that object. Crazy right? Its recursion for the crazy minded.
Slicer Object
The Slicer Object let’s you ‘slice’ through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object.
3D Seamless Beams
Beam lines from particles of one object to another or in between various particles of the same object. You can control various properties of the beams using graph based parameters.
Camera/Depth of Field
Plexus interacts natively with AE’s Camera and produces HQ OpenGL accelerated Depth of Field effects
Motion Blur
Create cinematic animations using Motion Blur. You can choose to use AE’s comp settings or manually override shutter values to create really dramatic motion blur.
Visibility Settings
You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera.
Depth Map Culling
You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.
1、VIP会员仅需30元全站资源免费下载!
2、资源默认为百度网盘链接,请用浏览器打开输入提取码不要有多余空格,如无法获取 请联系微信 yunqiaonet 补发。
3、分卷压缩包资源 需全部下载后解压第一个压缩包即可,下载过程不要强制中断 建议用winrar解压或360解压缩软件解压!
4、云桥网络平台所发布资源仅供用户自学自用,用户需以学习为目的,按需下载,严禁批量采集搬运共享资源等行为,望知悉!!!
5、云桥网络-CG数字艺术学习与资源分享平台,感谢您的赞赏与支持!平台所收取打赏费用仅作为平台服务器租赁及人员维护资金 费用不为素材本身费用,平台资源仅供用户学习观摩使用 请下载24小时内自行删除 如需商用请支持原版作者!请知悉并遵守!
6、For users outside China, If you do not have a Baidu Netdisk VIP account, please contact WeChat: yunqiaonet for assistance with logging into Baidu Netdisk to download resources..



评论(0)