Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Dune Desert Landscape沙丘沙漠景观 素材大小2.5G
高度详细的400平方公里逼真的沙丘沙漠景观。完整的生物群落,包含您扩展或构建自己世界所需的所有资产。

400平方公里的景观,有大沙丘、绿洲、岩石、石头和互动树叶:各种棕榈树、植物等等。游戏区周围的可视距离为3600平方公里。自动景观层系统有6个可绘画层。还包括一个脚本风系统,程序地面灰尘和颗粒。高层地面纹理,自动层细节和可油漆的程序水坑。强大的材质和风景着色器,高度可调。

特点:
400平方公里的可玩区域
3600平方公里的vista区域
交互式树叶
6个可绘画的景观层
可涂漆的程序性水坑
程序沙漠材料和动画地面灰尘
高度细致的地面纹理
绿洲三例
(10)岩石,(29)用于详细说明的工厂资产
水下PostFX程序水材料
物质风系统
程序性地面岩石和植物覆盖
技术细节
资产列表:
风景:1
背景:2
棕榈树:4棵
棕榈树小:4
草:4
Var。植物:17
地面覆盖:10
岩石:10
地面材料:6
蓝图:1


基于物理的渲染:是

纹理大小:大多数资产使用4096×4096基本色、普通和实用纹理

碰撞:是(自动生成)

顶点数:20000/5000/100(棕榈),2000-500(植物)

LODs: 1-3级LOD

网格数:56

材料和材料实例的数量:99

纹理数量:82

编辑的最低要求:内存:16GB,视频:GTX 1060

目标平台:个人电脑

测试平台:个人电脑

包含的文档:在线文档

DefaultEngine。默认设置

如需直接支持,请加入我们的:不和谐频道

标签
procedural rockslandscapephephatoralistic watersoasissibiominteralive foliagesanddesertphotogramme etrypalmtreeenvironmentsopen world mawi











Highly detailed 400 square kilometer photorealistic dune desert landscape. Full biome with all asset you need to extent or build your own world.

A 400 square kilometer landscape with large dunes, oasis, rocks, stones and interactive foliage: various palm trees, plants and more. Viewable distance around the playarea is a 3600 sqkm vista. Automated landscape layer system with 6 paintable layers. Also included a scriptable wind system, procedural ground dust and particles. Highres ground textures, automated layer detailing and paintable procedural puddles. Powerful materials and landscape shader, highly tweakable.

FEATURES:
400 square kilometer playable area
3600 square kilometer vista area
Interactive Foliage
6 paintable landscape layers
Paintable procedural water puddles
Procedural desert material and animated ground dust
Highly detailed ground textures
Three example oasis
(10) rock, (29) plant assets for detailing
Procedural water material with underwater PostFX
Material wind system
Procedural ground rock and plant cover
技术细节
ASSET LIST:
Landscapes: 1
Background: 2
Palm trees: 4
Palm trees small: 4
Grass: 4
Var. Plants: 17
Ground Cover: 10
Rocks: 10
Ground Materials: 6
Blueprints: 1

Physically-Based Rendering: Yes

Texture Size: The majority of assets use 4096×4096 base color, normal, and utility textures

Collision: Yes (automatically generated)

Vertex Count: 20000/5000/100 (palms), 2000-500 (plants)

LODs: 1-3 Levels of LOD

Number of Meshes: 56

Number of Materials and Material Instances: 99

Number of Textures: 82

Min requirements for editing: Ram: 16GB, Video: GTX 1060

Intended Platform: PC

Platforms Tested: PC

Documentation Included: Online Documentation

DefaultEngine.INI: DD_Default Settings

For direct support join our: Discord Channel

标签
PROCEDURALROCKSLANDSCAPEPHOTOREALISTICWATEROASISBIOMEINTERACTIVE FOLIAGESANDDESERTPHOTOGRAMMETRYPALMTREEENVIRONMENTSOPEN WORLDMAWI
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