Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Advanced Jigsaw Inventory system先进的拼图库存系统






Jigsaw库存系统支持在集装箱内旋转、堆垛、分割物品和集装箱,还具有设备槽和取货系统以及更多功能。
该库存具有许多先进的功能,如集装箱内的集装箱、设备槽、不同尺寸的物品以及它们可以旋转,集装箱可以打开和管理方便。

在里面你会发现一个完全复制的例子,在这个例子中你可以设置你的战利品容器,皮卡,武器附件,甚至打劫死去的玩家和人工智能,所以如果你想在你的下一个射手掠夺者游戏中获得先机,这个例子是为你和它很容易管理。
现在如果你想从头开始创建你自己的系统,我有一个3部分的视频,一步一步地解释如何从Jigsaw inventory的可用功能中获益,让你快速启动和运行,它在blueprint中,所以调试和修改系统是非常可行的。
有一个稀有系统实现,你可以定制,你可以旋转项目(在不同的容器之间工作),你可以堆叠,分割和调整项目大小。双击容器将打开其窗口,您可以添加/删除其中的项。
请看下面的大部分功能列表。
技术细节
特征:
您可以完全定制您的库存
旋转项目
用钥匙分割物品(适用于多个容器)
在运行时调整项维度的大小
您可以在编辑器中向库存中添加默认项
您可以通过双击任何容器来打开它,并添加/删除您想要的任何内容。
您可以选择特定容器可以支持和不支持的项目。
2种集装箱类型(正常库存和设备批次)
更新游戏中任何物品的纹理、大小。
你可以为不同的事情处理多个事件,比如附件的一个项目对一个项目的组合等等
你可以制造供应商,集装箱,装备槽和你的主要库存
提供拾取系统,易于集成
稀有系统,每个容器可定制颜色。
取放物品的声音
放置在项目容器上会尝试将项目添加到其中,自动尝试找到添加它的最佳选项(旋转、堆叠)
堆放物品(集装箱之间的工作)
蓝图数量:
库存系统:7个小部件,1个拖放操作,3个枚举,3个结构,2个材料,3个拾荒者。
示例:第一人称BP及其动画和材料,2张地图,2种游戏模式,1个玩家控制器,5个小部件,4个拾音器,15张图像
输入:(键盘、鼠标)
网络复制:(是)
支持的开发平台:(Windows、Mac、Linux)
支持的目标构建平台:(Windows、Mac、Linux)
文档:请参阅说明中的视频链接。
重要/附加说明:请联系我trafalgamer@gmail.com寻求帮助。
标签
战利品箱库存系统设备







Jigsaw inventory system that supports rotating, stacking, splitting items and container within container, also has a equip slot and pickup system and many more features.

The inventory has many advanced features such as containers inside containers, Equipment slots, items with different sizes and they can be rotated as well, containers can be opened and managed easily.

Inside you will find a fully replicated example, in this example you can setup your loot containers, pickups, weapon attachments and even loot dead players and AI, so if you’re looking to get a head start in your next shooter looter game this example is for you and it’s easy to manage.

Now if you want to create your own system from scratch I have a 3 part video explaining step by step how to benefit from the available features of Jigsaw inventory to get you up and running fast, it’s in blueprint so debugging and modifying the system is very doable.

There’s a rarity system implemented which you can customize, you can rotate items (works between different containers) you can stack, split and resize items. Double clicking on a container will open its window and you can add/remove items from it.

Please take a look below to get a list of most of the features.

技术细节
Features:

You can fully customize your inventory
Rotate items
Split items by holding a key (works on multiple containers)
Resize item dimensions at runtime
You can add default items to the inventory within the editor
You can open any container by double clicking on it, and add/remove whatever you want to it.
You can select what items can and cannot be supported by a certain container.
2 type of containers (Normal inventory and EquipToSlot)
Update any item texture, size in game.
You can handle multiple events for various things such as item over item for attachments or combining items etc
You can make vendors, containers, equippable slots and your main inventory(ies)
Pickup system available, easy to integrate
Rarity system with customizable colors for each container.
Sounds for picking up and dropping items
Dropping over an item container will attempt to add the item to it, automatically tries to find the best option to add it (rotation, stacking)
Stacking items (works between containers)

Number of Blueprints:

Inventory system: 7 widgets, 1 Drag Drop operation, 3 enums, 3 structs, 2 materials, 3 actors for the pickups.

Examples: First person BP and its animations and materials, 2 maps, 2 game modes, 1 player controller, 5 widgets, 4 pickups, 15 images

Input: (Keyboard, Mouse)

Network Replicated: (Yes)

Supported Development Platforms: (Windows, Mac, Linux)

Supported Target Build Platforms: (Windows, Mac, Linux)

Documentation: See video link in the description.

Important/Additional Notes: Contact me at trafalgamer@gmail.com for help.

标签
LOOT CHESTINVENTORY SYSTEMEQUIPMENTLOOTINVENTORYSHOOTERJIG-SAWWIDGETVENDORITEMS
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