Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Skeletronix: Procedural Skeleton Mesh Generation Skeletronix:程序骨架网格生成


Skeletronix是一个插件,用于为任何骨骼网格生成骨骼结构。它使用静态网格骨骼列表来测量角色,并为其提供一个骨架,以便在x射线效果或僵尸版本中使用。

Skeletronix利用可轻松定制的配置文件资源。轮廓包含几种可以添加的骨骼类型。长骨(如股骨)将根据其起始关节和结束关节自动缩放。脊椎是由单个椎骨构成的,可以自动定位和旋转。所有骨骼类型都可以在轮廓中指定其网格,以便可以使用包含的网格以外的网格。这意味着骷髅不局限于人类。
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技术细节
模块列表:
•Skeletronix(运行时)
功能列表:
•骨骼生成简单。
•全套人体骨骼网。
•易于定制的配置文件资产。
•完全支持自定义骨骼网格。
升级到史诗骷髅:是的
材料数量:1
目数:18目
材质是否从主材质派生,实例为变体:否
纹理数:3
纹理分辨率:2048×2048、2048×2048、2048×2048
适用平台:Windows PC
测试平台:Windows PC
文件包括:是
标签
插件


Skeletronix is a plugin for generating skeletal structures for any skeletal mesh. It uses a list of static mesh bones to measure your character and give it a skeleton for use in x-ray effects or zombie versions.

Skeletronix utilizes profile assets which can be easily customized. Profiles contain several types of bones that can be added. Long bones, such as femurs, will be scaled automatically based on their start and end joints. Spines are constructed out of individual vertebrae and automatically positioned and rotated. All bone types can have their meshes specified in the profile so that you may use meshes other than the ones included. This means that Skeletronix is not limited to human creatures.

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技术细节
List of Modules:
• Skeletronix (Runtime)

List of Features:
• Easy skeleton generation.
• Full set of human bone meshes.
• Easily customized profile assets.
• Full support for custom bone meshes.

Scaled to Epic skeleton: Yes
Number of Materials: 1
Number of Meshes: 18
Do Materials derive from a Master Material with instances as variation: No
Number of Textures: 3
Texture Resolution: 2048×2048, 2048×2048, 2048×2048
Intended Platforms: Windows PC
Platforms Tested: Windows PC
Documentation Included: Yes
标签
PLUGIN
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