Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Able Ability System能力系统



一个高性能,多线程,数据驱动能力系统与网络支持,从头开始为虚幻引擎4。
是一个引擎插件,用C++编写,用于虚幻引擎4。在Able中,能力是由称为任务的各种动作产生的。然后在能力编辑器中将任务组合在一起。能力编辑器是一个直观、易于使用的编辑器,允许任何人快速设置一个能力,并在任何时间点预览它,根据需要调整任务,甚至允许逐帧逐行执行某项能力。
Able是多线程和平台无关的,允许创作者专注于内容创建,而不是平台支持或性能。Able还支持UE4的内置探查器,可供任何希望微调其性能的用户使用,并为内容创建者提供用于估计成本的工具,以及帮助及早发现数据错误的单元测试。
Able还支持现成的网络内容,并使用安全/高效的带宽客户机-服务器模型来实现响应和公平。
Able还使用蓝图的功能,通过允许脚本编写者调整和编写特定于能力的逻辑,为创建者提供更多的定制。C++工程师可以通过API API快速地添加更多的任务、单元测试和能力编辑器定制。不适合蓝图还是C++?别担心,Able可以让你在不接触任何一个的情况下构建能力,如果你需要它们,两者都会在那里。
Able适用于所有平台,目前支持PC和PS4。
技术细节
完全用C++编写。
•多核/异步支持能力执行、冷却和各种任务特定活动(例如,损伤计算)。
•网络支持使用安全的客户机-服务器模型,通过网络发送的数据最少。
•功能纯粹是功能性的,只使用小的草稿行结构,保持内存使用的精简和高效。
•18+个不同的任务来建立你的能力(播放动画、播放声音、碰撞查询、生成演员、应用伤害等)。
•16+事件/方法覆盖可用于蓝图,以允许进一步的逻辑定制。
•全面的人工智能支持(新的人工智能任务/装饰器)。
•完全动画支持(新的动画状态节点)。
•自定义编辑器-能力编辑器。
•内置测试框架。
•适用于所有平台(经过测试的PC和PS4)。
•可扩展API(核心系统和编辑器)。
•完全文档化的代码、教程和系统文档。
示例项目:
能手射击游戏


A high performance, multi-threaded, data driven Ability system with network support, written from the ground up for Unreal Engine 4.

Able is an engine plugin, written in C++, for Unreal Engine 4. In Able, Abilities are created from various actions called Tasks. Tasks are then assembled together in the Ability Editor. The Ability Editor is an intuitive, easy-to-use editor that lets anyone quickly setup an Ability and preview it at any point in time, adjusting Tasks as needed and even allowing frame by frame stepping of an Ability.
Able is multi-threaded and platform agnostic, allowing for creators to focus on content creation and not platform support or performance. Able also supports UE4’s built-in profiler for anyone who wishes to fine-tune their performance and offers tools for content creators to estimate their cost – as well as unit tests to help catch data errors early.

Able also supports networking content out of the box, and uses a secure/efficient bandwidth client-server model to Abilities responsive and fair.
Able also uses the power of Blueprints to give even more customization to creators by allowing scripters to adjust and write Ability specific logic. C++ Engineers can quickly add more Tasks, unit tests, and Ability Editor customization through the Able API. Not good with Blueprints or C++? Don’t worry, Able lets you construct Abilities without touching either and both will be there if you ever need them.
Able is intended for all Platforms and has dedicated support currently for PC and PS4.
技术细节
• Written entirely in C++.

• Multicore/Async support for Ability execution, Cooldowns, and various Task specific activities (e.g. Damage Calculation).

• Network supported using a secure client-server model with minimal data sent across the wire.

• Abilities are purely functional, using only small scratchpad structures, keeping memory usage lean and efficient.

• 18+ various Tasks to build your Ability with (Play Animation, Play Sound, Collision Query, Spawn Actor, Apply Damage, etc).

• 16+ Events/Methods overrides available to Blueprints to allow further logic customization.

• Full AI Support (New AI Tasks / Decorators).

• Full Animation support (New Animation State Node).

• Custom Editor – Ability Editor.

• Built-in Testing framework.

• Intended for all Platforms (Tested PC and PS4).

• Extendable API (core system and editor).

• Fully documented code, tutorials, and system documentation.

Example Projects:

Able Shooter Game
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