Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –The Art of Combat 4.25 格斗艺术 大小:1.33G
支持/自定义请求(不一致):@Ragnar#9805
46个新的动画价值2000美元已添加到包作为更新。
战斗艺术完全是在蓝图中设计的,作为战斗设计师的即插即用解决方案。
特征:
•完全支持多人游戏!
•响应命中系统
•响应式规避系统
•招架和反击系统
•假动作系统
•瞄准系统
•RPG组件
•字符选择界面
给它打分!提前谢谢。
提示:在项目设置中将“使用固定帧速率”设置为“真”,以便平滑地预览网络播放。
技术细节
***声明:目标定位系统本月免费!把它拿过来***
平台:桌面、移动
蓝图数量:100
新的蓝图和改进
•全新的完整射箭系统(游侠级,可以使用近战攻击和远程攻击)
•针对单人/多人游戏的全新Steam API集成
•新的人工智能人格改善(人工智能现在更加智能化,使用特定变量和概率进行行动设计,如AI攻击等级(攻击性、反应性、被动性)、目标的首选仇恨等级(高、中、低),当前能量检查优先级(定义AI“希望”检查其能量水平以确保其有足够的能量)能量补充阈值(高、中、低)
•新的角色改进(性别定义、新图形-AI图、游骑兵图、防御图(招架、招架计数器、响应式回避系统、假动作、假动作计数器、格挡和护卫中断)、攻击、移动、目标、装备、伤害、命中、RPG、攻击技术、特殊技术和SFX图表)
•新射弹等级
•新型弹丸偏转系统
•新的模块化RPG组件(属性的再生和消耗、等级提升、等级/Sin分配、属性、统计、统计点分配)
•各种战斗场景的新游戏模式模板(生存,vs)









Support/Custom Requests (Discord): @Ragnar#9805

46 NEW ANIMATIONS WORTH $2000 HAVE BEEN ADDED TO THE PACK AS AN UPDATE.

The Art of Combat is designed entirely in blueprints as a plug and play solution for combat designers.

Features:

• Multiplayer Fully Supported!

• Responsive Hit System

• Responsive Evade System

• Parry and Counter Systems

• Feint System

• Targeting Systems

• RPG Component

• Character Select UI

Rate it! Thanks in advance.

Tip: Set “Use Fixed Frame Rate” to “True” in project settings to preview networked play smoothly.

技术细节
***Announcement: The Targeting System is currently free for the month! Get it here.***

Platforms: Desktop, Mobile

Number of Blueprints: 100

New Blueprints and Improvements

• New Complete Archery System (Ranger Class with the ability to use melee attacks as well as ranged attacks)

• New Steam API Integration For Singleplayer/Multiplayer

• New AI Personality Improvements (The AI is now even more intelligent, using a combination of certain variables and probability for Action Design like AI Aggression Level (Aggressive, Reactive, Passive), Preferred Hate Rank Level of Target (High, Mid, Low), Current Energy Checking Priority (Defines the probability of the AI to “want” to check its energy levels to make sure it has sufficient energy), Energy Refill Threshold (High, Mid, Low)

• New Character Improvements (Gender Definition, New Graphs – AI Graph, Ranger Graph, Defense Graph (Parries, Parry Counters, Responsive Evade System, Feints, Feint Counters, Blocks and Guard Breaks), Attack, Movement, Targeting, Equipment, Damage, Hits, RPG, Attack Techniques, Special Techniques, and SFX Graphs)

• New Projectile Classes

• New Projectile Deflection System

• New Modular RPG Component (Regeneration and Draining of Stats, Level Ascension, Class/Sin Assignment, Attributes, Stats, Stat Point Assignment)

• New Game Mode Templates For Various Battle Scenarios (Survival, Versus)

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