Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Pyro Particle Texture Pack v1 粒子纹理包 Pyro Particle纹理包v1
高解析度的烟火和烟火纹理,高质量的烟火包。包括自定义材质、材质实例和示例发射器。使用Unreal的内置工具,您可以缩小纹理的大小以符合您选择的平台。
这个包可能被列为“火”,但这并不意味着它只用于火。这个纹理包是多功能的,足以涵盖许多类别。火,魔法,爆炸,一般的氛围等等。你只受你的想象力的限制!
“真实世界”大小的发射器(用“_b”标记),在粒子动力学特性中曝光的近摄影机衰减。在4.19及更高版本中,包中现在有一个“mobile”文件夹,其中包含对移动友好的粒子系统以及对材质的更新。
在Windows和OSX上进行了测试,但由于这主要是一个纹理包,所以它们可以用于任何平台。
如果你有什么问题,请把它们贴在这里,这样我就能收到你的帖子通知。
火粒子质感包论坛
技术细节
-超过27种纹理
-高级自定义粒子材质和材质实例。
-包括演示地图
-包括五个示例(但随时可用)粒子系统。2次火灾,2次爆炸,1次火焰间歇泉
-五个“真实世界”大小的粒子系统样本
这个包的设计考虑到了高端游戏,但也可以很容易地缩小到适合移动应用的规模。虚幻有专门的工具。请访问我的网站,详细说明如何优化不同平台的纹理


Pyro Particle Texture Pack for Unreal 4 – A pack of over 27 high quality and high resolution, simulated flame, smoke and explosion textures for use with your Unreal 4 projects. Custom materials, material instances and sample emitters are included. Using Unreal’s built-in tools, you can scale down the size of the textures to conform to your platform of choice.

This pack may be listed as “pyro”, but that doesn’t mean that it’s only use is with fire. This texture pack is versatile enough to cover many categories. Fire, magic, explosions, general ambiance, etc. You’re limited only by your imagination!

“real-world” sized emitters (marked with “_b”) with exposed near camera fade in particle dynamic properties. with version 4.19 and up, there is now a “mobile” folder in the pack that has mobile-friendly particle systems along with updates to the materials.

Tested with Windows and OSX, but because this is principally a texture pack, they can be used with any platform.

If you have an issues or questions, please post them here so that I get a notification of your post.

Pyro Particle Texture Pack forum

技术细节
– Over 27 textures
– Advanced custom particle material and material instances.
– Demo map included
– Five example (but ready to use) particles systems included. 2x fires, 2x explosions, 1x flame geyser
– Five “real-world” size particle system samples

This pack was designed with high-end gaming in mind, but can very easily be scaled down for mobile use as well. Unreal has tools specifically for this. Please visit my website for elaborate instructions on how to optimize your textures for various platforms
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