Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –3D Platformer Game Template 3D平台游戏模板
Platformer Game
《清晨睡眠》为您带来一个完全由蓝图构建的3D平台游戏模板。所有的游戏蓝图都有详细的评论和工具提示。示例级别提供了特性的演示以及一些障碍和解决方案交互。
这是为任何人谁想抓住核心机制使用的三维平台游戏。[暂停、检查点、可收集的拾音器、简单的用户界面叙述、简单的人工智能、障碍物移动模式等]
通过能力和界面修改角色[生命和伤害,喷气背包,跳跃扩展,三级跳远,抓取物理物体如桶,使用交互如门和大炮]
预告片链接在这里
免费演示(Windows 32位)-只需通过此链接下载,然后解压缩并运行名为U_CRAFT_DEMO的.EXE文件。
欢迎评论和评论。如果您有任何问题,请告诉我们。
技术细节
特征:
具有跳跃能力的人物[单跳和三级跳远组合]
闪电和烟花-脚本效果的额外功能与可编辑的属性
摆动和旋转平台-接触损坏,可编辑
可断开和加钉的平台-具有可编辑属性的交互式平铺资源
检查点-触发玩家存储数据的卷,并在死亡时重新生成
简单的用户界面叙述-屏幕上的文本显示来自游戏玩家的自定义消息
简单的NPC和AI-其他角色,具有导航、叙事和简单战斗功能
门-可编辑的障碍与快速定制。使用许多可编辑属性编写脚本的滑动和旋转动画。还支持锁定和多个密钥
大炮-可编辑的资产,用于快速定制发射烟花、制导导弹、尖刺球、桶和其他物理对象
收藏皮卡[普通硬币,健康包,喷气背包,速度提升,钥匙,目标]
枪管-物理对象,在死亡时产生可编辑属性的战利品,并且可以被抓取
签名后可编辑的标志与自定义消息的球员包括叙述
钉球和寻的火箭-其他具有破坏能力和可编辑属性的交互式资源
蓝图数量:29个蓝图[1个游戏模式,1个游戏实例,1个小部件,1个玩家界面,2个角色组件,22个游戏玩家角色]
输入:键盘、鼠标、游戏板
网络复制:否
支持的开发平台:
窗户:是的
麦克:是的





Sleep In The Morning brings you a 3D platformer game template entirely built from blueprints. All game-play blueprints were made with comments and tool tips detailed. Example level provides demonstration of the features as well as some barrier and solution interactions.

This is for anyone who wants to grab the core mechanics used in 3D platformer games. [Pausing, checkpoints, collectible pickups, simple UI narrative, simple AI, obstacle movement patterns, and more]

Character modified with abilities and an interface implemented [Health and damage, jet pack, jumping extension, triple jump, grabbing physics objects such as barrels, use interactions such as doors and cannons]

TRAILER LINK HERE

FREE DEMO AVAILABLE (Windows 32-bit)- Just download via this link, then unzip and run the .EXE file named U_CRAFT_DEMO.

Comments and Reviews are always welcome. Let us know if you have any questions.

技术细节
Features:

Character with jumping abilities [Single jump extended and triple jump combination]
Lightning Bolt & Fireworks – Scripted effects for extra features with editable properties
Swinging & Spinning Platforms – Damages on contact and are editable
Breakable & Spiked Platforms – Interactive tile assets with editable properties
Checkpoints – Trigger Volume with player stored data and re-spawning on death
Simple UI Narrative – Text on screen to display custom messages from game-play actors
Simple NPC & AI – Other characters with navigation as well as narrative and simple combat functionality
Door – Editable barrier with quick customization. Sliding and turning animations scripted with many editable properties. Locking and multiple keys also supported
Cannon – Editable asset for quick customization to launch fireworks, homing missiles, spike balls, barrels, and other physics objects
Collectible Pickups [Common Coin, Health Pack, Jet Pack, Speed Boost, Keys, Goal]
Barrel – Physics object that spawns loot on death with editable property when hit, and can be grabbed
Sign Post – Editable sign with a custom message to players including narrative
Spike Ball & Homing Rocket – Other interactive assets with damaging capabilities and editable properties
Number of Blueprints: 29 Blueprints [1 Game mode, 1 Game instance, 1 Widget, 1 Player interface, 2 Actor components, 22 Game-play actors]

Input: Keyboard, Mouse, Game-Pad

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Yes
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