Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Advanced First Person Character先进的第一人称人物
我已经发送了一个Epic的更新,以修改“添加到项目”的问题,我向任何经历过这个问题的人道歉。
先进的第一人称角色蓝图是第一人称角色的基础。特点是第一人称游戏中通常预期的系统,而第一人称示例内容中没有包含这些系统。这些功能都是多功能的,可以作为基础来创建更高级的功能,或者使用用户友好的编辑工具为你的第一人称游戏创建一个充实的角色。你可以在游戏中编辑角色数据并保存到编辑器中的角色。这样就可以找到最适合你的角色的能力,为环境获取精确的数据,让游戏变得流畅,并尽可能容易地在游戏中找到任何调试。
技术细节
蓝图数量:2
功能列表:
•游戏中角色创建数据表
•健康和耐力再生系统
•通用交互系统
•运动能力
•冲刺;步行
•运行
•跳跃
•蹲下
•俯卧
•倾斜
•拾取物理对象
•切换可用性的能力
•抬头显示
•坠落伤害
•屏幕震动系统
•缩放功能
•损伤视觉效果
•重生系统
•高级游泳技术
预期平台:Windows
测试的平台:Windows
文档包括:否(深入评论的蓝图)
要点\附加说明:要使用交互事件,参与者必须实现“PlayerInterface”接口
I have sent through an update to Epic to amend the ‘Add To Project’ Issue, I apologise to anyone who has experienced this issue.

The Advanced First Person Character blueprint is a base for a first person character. Featuring systems that are generally expected in a first person game and that aren’t included in the first person example content. These features are all versatile enough to be used as a base to create even more advanced features or to create a fleshed out character for your first person game with user friendly editing tools. You will be able to edit character data live in-game and save to the character in the editor. This allows for finding the most suitable abilities for your character, to get precise data for an environment, make the gameplay feel fluid and find any debug within the game as easily possible.

技术细节
Number of Blueprints: 2

List of Features:

• In-Game character creation data table

• Health and Stamina regeneration systems

• Universal interaction system

• Movement Abilities

• Sprint; Walk

• Run

• Jump

• Crouch

• Prone

• Leaning

• Pick up physics object

• Abilities to toggle availability

• Head-up display

• Fall damage

• Screen shake system

• Zoom function

• Visual Effects on Damage

• Respawn System

• Advanced Swim mechanics

Intended Platform: Windows

Platforms Tested: Windows

Documentation Included: No (In Depth commented Blueprints)

Important\Additional Notes: To use Interaction event the actor must have the “PlayerInterface” interface implemented
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