Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Modular Medieval NPC 模块化中世纪NPC
模块化中世纪NPC配备了一个负载资产,以装备你的中世纪人物,你喜欢。
多个帽子,头发,头,胸脯,胳膊和腿都准备好组装成你自己独特的组合。无论是乞丐,有钱人还是普通市民-你可以选择如何用NPC来填充这个世界,或者甚至可以使用提供的物品作为玩家角色装备。
产品介绍
论坛线程
每个设备都使用主材质和遮罩纹理,允许您对其视觉外观进行详细调整。为了与其他资源包(如武器动画集)兼容,传递的骨骼网格将蒙皮到UE4骨架上,主枢轴和副手枢轴与它的把手对齐。主插槽和非手动插槽也在蓝图中准备好以接收您的数据。
为了帮助你开始使用你的新资源,包中除了主要的可定制角色蓝图之外,还包含了NPC、玩家角色和角色编辑器蓝图示例,这些例子实现了所有的资产及其定制。
技术细节
技术细节
特点:
-3个蓝图(1个基类,2个子类)
-10个NPC示例蓝图
角色编辑器:
-3份蓝图
-9个UMG小工具
-17附加(纹理、材料、网格和结构)
角色部分:
-13个蓝图(11个数据资产基类、1个BP函数库和1个BP宏库)
-129 PBR纹理:反照率、法线、ORM(环境[O]结论、[R]透光度和[M]金属色)和色调遮罩
-94种材料(包括2种用于物品和头发的母料,外加92种用于实际网格和染色样品的材料)
-44目1 LOD
-44数据资产
-44字符编辑器的缩略图纹理
-13个附加项(数据表、枚举、结构和缩略图的呈现目标)
地图:
-1概述
-1个缩略图捕捉场景
其他:
-UE4人体模型,略微修改UE4骨架(增加插座)
-3个简单的风景资产
升级到史诗骷髅:是的
操纵:是的
装备到史诗骷髅:是的
动画:是(Epic的默认动画)
字符数:每个自定义项的任意变化量。3个核心类型(村民、精神、市民)
字符顶点数:13-20k
纹理分辨率:2048×2048(PBR纹理)
支持的开发平台:
-适用于:Windows、Mac、PS4、Xbox One、Android、iOS
-测试:PC









The Modular Medieval NPC comes with a load of assets to equip your medieval characters as you like.

Multiple hats, hairs, heads, chests, arms and legs are ready to be assembled to your own unique composition. Be it beggar, a rich townsman or a regular citizen – it’s your choice how to fill the world with NPC’s or maybe even use the provided items as Player Character gear.

Product teaser

Forum thread

Each equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. For compatibility to other asset packs (like weapon animation sets), the delivered skeletal meshes are skinned to the UE4 skeleton and main- and off-hand pivots are aligned to its hand grip. Main- and off-hand slots are also prepared in the Blueprints to receive your data.

To help you to get started with your new assets, the pack contains – beside the main Customizable Character Blueprint – NPC, Player Character and Character Editor Blueprints examples which implements all of the assets and their customization.

技术细节
Technical Details

Character:

– 3 Blueprints (1 base class, 2 child classes)

– 10 NPC example Blueprints

Character Editor:

– 3 Blueprints

– 9 UMG widgets

– 17 Additionals (textures, materials, mesh and structure)

Character Parts:

– 13 Blueprints (11 Data Asset base classes, 1 BP Function Library and 1 BP Macro Library)

– 129 PBR textures: albedo, normal, ORM (ambient [O]cclusion, [R]oughness and [M]etallic) and tint masks

– 94 materials (including 2 Master Materials for items and hairs, plus 92 material for actual meshes and tint samples)

– 44 meshes with 1 LOD

– 44 Data Assets

– 44 Thumbnail textures for Character Editor

– 13 Additionals (Data Tables, Enums, Structures and a Render Target for the thumbnails)

Maps:

– 1 Overview

– 1 Thumbnails Capture Scene

Other:

– UE4 Mannequin with slightly modified UE4 skeleton (added sockets)

– 3 simple scenery assets

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: Yes

Animated: Yes (Epic’s default animations)

Number of characters: Arbitrary amount of variations per customization. 3 core types (villager, spiritual, citizen)

Vertex counts of characters: 13-20k

Texture Resolutions: 2048×2048 (PBR textures)

Supported Development Platforms:

– Intended: Windows, Mac, PS4, Xbox One, Android, iOS

– Tested: PC
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