Unreal Engine虚幻游戏引擎素材资源 Unreal Engine Marketplace –Dragon.IK – Universal IK System [v2.3.7 (5.0) + v2.3.6 (4.25-4.27)] 通用IK系统

Dragon.IK – Universal IK System v2.3.2 (4.27-5.0) 版本获取UE商城素材 Dragon.IK – Universal IK System
这个插件的目的是为了节省时间和精力,只需简单的动画蓝图,就可以为各种类型的动物提供逼真流畅的IK解决方案。
该插件旨在为不同类型的动物提供IK,例如
四足动物-例如:狼、大象、狗等
两足动物-例如:霸王龙、猛禽、鸟类、人类等
蜘蛛-例如:多足动物,如蜘蛛和蝎子等
蛇-例如:蛇和蠕虫
项目链接示例(4.24):
项目链接
演示视频
论坛链接
教程链接:
狮子
口袋妖怪
人类
dragonik discord集团:https://discord.gg/XdBWW2U
要求见文件。
[如有任何问题,请与我联系]
文件:链接
技术细节
特征:
为四足动物、两足动物和蜘蛛类型的动物提供脚和脊椎ik
提供了两个动画蓝图。“龙脊解算器”和“龙脚解算器”。
代码模块:
AnimGraphNode_DragonFeetSolver.h:源自AnimGraph_SkeletalControlBase
AnimGraphNode_DragonSpineSolver.h:源自AnimGraph_SkeletalControlBase
Dragon_Ik_Tools.h:从IModuleInterface派生
Dragon_Ik_ToolsBPLibrary.h:派生自UBlueprintFunctionLibrary
DragonIK_图书馆
模块依赖关系:[“Core”,“CoreUObject”,“Engine”,“InputCore”,“AnimationCore”,“AnimGraph”,“AnimGraphRuntime”,“unread”,“BlueprintGraph”]
蓝图数量:2个动画蓝图(龙趵脊椎解算器和龙趵脚解算器)
C++类的数量:2个主要类(动画)龙爪草溶剂.cpp还有动物模型_龙之刺求解器.cpp)和一个静态支持类[DragonIK_nulibrary]
网络复制:未测试
支持的开发平台:PC、Mac、Linux
支持的目标构建平台:PC、Mac、Linux和Android。其他平台需要测试。



The aim of this plugin is to save time and energy for giving a realistic and smooth IK solution for various types of animals using only simple animation Blueprints.

The plugin aims to provide IK to different types of animals such as

Quadrupeds – eg:- Wolves , elephants , dogs etc

Bipeds – eg:- T-Rex , Raptors , Birds , humans etc

Spiders – eg:- Multi-legged creatures such as spiders and scorpions etc

Snakes – eg:- Snakes & Worms

Example Project Link (4.24):

Project Link

Demo Video

Forum Link

Tutorial Links :

Lion

Pokemon

Human

dragonik discord group : https://discord.gg/XdBWW2U

The requirements are provided in the doc.

[Best to contact me in discord for questions]

Doc : Link

技术细节
Features:

Provides foot and spine ik for animals of quadruped,biped and spider types
Two animation Blueprints are provided . The “Dragon Spine Solver” and the “Dragon Foot Solver”.

Code Modules:

AnimGraphNode_DragonFeetSolver.h : Derived from AnimGraph_SkeletalControlBase
AnimGraphNode_DragonSpineSolver.h : Derived from AnimGraph_SkeletalControlBase
Dragon_Ik_Tools.h : Derived from IModuleInterface
Dragon_Ik_ToolsBPLibrary.h : Derived from UBlueprintFunctionLibrary
DragonIK_Library.h
Module Dependancies : [“Core”, “CoreUObject”, “Engine”, “InputCore”, “AnimationCore”, “AnimGraph”, “AnimGraphRuntime”, “UnrealEd”, “BlueprintGraph”]

Number of Blueprints: 2 Animation Blueprints (Dragon_SpineSolver and Dragon_FootSolver)

Number of C++ Classes: 2 Main classes (AnimGraphNode_DragonFeetSolver.cpp and AnimGraphNode_DragonSpineSolver.cpp) and one static support class [DragonIK_Library]

Network Replicated: Not Tested

Supported Development Platforms: PC ,Mac and Linux

Supported Target Build Platforms: PC,Mac,Linux and Android. Other platforms require testing.
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