Unreal Engine Marketplace – Close Combat Swordsman 剑士格斗游戏模板
项目近战:剑客是为了给开发者提供一个
不同类型游戏的模板:动作游戏,RPG,砍刀或战斗
游戏。模板包括一个战斗系统,一个角色移动系统,
一个管理角色等级的系统,一个角色的技能系统。
此外,还为肉搏战增加了完全兼容的功能(单独分发):
近战:战斗机

技术细节
特征:
移动。有一个跳跃系统,以及一个在跑步和步行状态下的运动系统。战斗系统也可用,在那里可以以战斗姿态在各个方向行走,同时进行冲刺或躲避攻击等。。。
健康组成部分。此组件包含角色健康的所有参数。它不仅可以用于角色,还可以用于任何可能需要健康参数的参与者。
近战武器。近身格斗的近战武器。在这个项目中,有三把不同风格的剑:未来之剑,光明之剑,黑暗之剑。
人工智能。基本的人工智能能够在短距离内听到、看到、跟踪和攻击球员。
XP管理组件。该组件包含处理字符升级所需的所有逻辑。
游戏界面(HUD)。有一个完全动画的游戏界面。
战斗概述。战斗中的电影摄影机。
蓝图数量:20
输入:键盘、鼠标
网络复制:否
文件:Rus/Eng
在线支持:不和谐频道
动画:
动画数:77
升级到史诗骷髅:是的
剑型:
网格数:3
材质尺寸:剑:PBR 4096*2048
顶点数:4000-8000



The Project Close Combat: Swordsman is created to provide developers with a
template for games of different genres: action games, RPG’s, slashers or fighting
games. The template includes a combat system, a system for character movement,
a system for managing character’s level up, and a system of skills for a character.

Also implemented a fully compatible addition for hand-to-hand combat (Distributed separately):
Close Combat: Fighter

***Monthly Unreal Engine Sponsored Content product for October 2019***
Check out ZzGERTzZ’s other products here: https://www.unrealengine.com/marketplace/en-US/profile/ZzGERTzZ
技术细节
Features:
Movement. There is a jumping system, as well as a system for movement in running and walking states. A combat system is also available, where it is possible to walk in a fighting stance in all directions, while making dashes or dodging an attack, etc …
Health component. This component comprises all parameters of character’s health. It can be used not only with the character, but with any actor, which might need health parameters.
Melee Weapon. The class of melee weapon for close quarters combat. In the project, there are 3 different swords stylized differently: Futuristic sword, Sword of Light, Sword of Darkness.
AI. Basic Artificial Intelligence is capable of hearing, seeing, following, and attacking the player from short range.
XP management component. The component comprises all necessary logic to handle leveling up of a character.
Game Interface (HUD). There is a fully animated game interface.
Combat overview. A cinematic camera in combat.
Number of Blueprints: 20
Input: Keyboard, Mouse
Network Replicated: No
Documentation: Rus/Eng
Online support: Discord channel

Animations:
Number of Animations: 77
Scaled to Epic skeleton: Yes

Swords model:
Number of Meshes: 3
Texture Sizes: Swords: PBR 4096*2048
Vertex Count: 4000-8000
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