为墙壁和道具创建具有良好优化的游戏就绪主材料包的任何PBR材料,并在开发过程中随时进行完全定制。
大小 :666M
Eye Perfection是一款性能优化的高级主材料包,特别适合与任何类型的PBR材料一起用于游戏道具和模块化墙壁,如地面泥土地板/开裂的石膏墙壁/带有侵蚀的金属墙壁等。该包具有演示材料与预设的聚甲醛/位移/顶点油漆/发射设置的伟大表现。一个很好的解决方案,通过购买这个游戏就绪主材料包来提高你的知识和节省大量时间。仅使用您需要的方法会降低负载性能影响。专为电脑/虚拟现实游戏而设计和优化。

有了这些主材料,我制作了80个特定类型的材料实例来帮助你开始定制和使用游戏中的材料。

节省您的时间,并使用所有最需要的着色器材料的一般功能,如:基于距离的镶嵌/POM/顶点绘制/发射/表面下&等。



技术细节
特点:

9生产就绪的可定制主材料
80个模板材料实例和示例
包含184项资产的紧凑材料函数库
很多定制选项。超过1800个参数,使其完全可定制。此外,超过600个开关允许控制效率和质量的权衡。
基于距离的镶嵌,默认情况下在所有图层中应用可自定义的设置。
支持3种类型的顶点绘制-有水,垃圾墙和默认的完全定制设置。
三面紫外投影制图
普通地图生成+优化计算
发射+裁剪+云平移和发光效果
带有模糊阴影和亚表面颜色控制的反照率颜色调整
高效且对GPU友好。根据启用的功能数量,使用100-270条指令,可用于虚拟现实。

纹理分辨率:

(46) 2048×2048
(1) 2048×1024
(2) 512×512
(1) 128×128

材料是否源自实例为变体的主材料:是

材料数量:9

材料实例数:84

材料功能数量:184

纹理数量:50

地图数量:3

支持的开发平台:个人电脑、虚拟现实

支持的目标构建平台:电脑






Eye Perfection is an advanced master materials pack with optimized performance, prepared especially to use with any types of PBR materials for game props and modular walls, like ground dirt floor/cracked plaster walls/metallic walls with erosion and other. The pack has demonstrative materials with presets of POM/Displacement/Vertex Paint/Emissive settings for great performance. A great solution for improving your knowledge and save a lot of time by purchasing this game ready master materials pack. Low load performance impact with use ONLY what you need approach. Designed and optimized for PC/VR games.

With these master materials, I have made 80 material instances with certain types to help you get started customizing and use materials in game.

Save your time and use all mostly needed generic features of shader materials like: distance-based tesselation/POM/Vertex Paint/Emissive/SubSurface & etc.

技术细节
Features:

9 Production-ready Customizable Master Materials
80 Template Material Instances & Examples
Compact Material Functions Library Included 184 assets
A lot customization options. Over 1800 parameters to make it fully customizable. Additionally, Over 600 switches allows controlling efficiency-quality trade off.
Distance-based tessellation, with customizable settings applied across all layers by default.
Supports 3 types of vertex paint – with water, grunge wall & default full customization setup.
Triplanar UV Projection Mapping
Normal Map Generation + Optimization calculation
Emissive + Cropping + Cloud Panner & Glow effects
Albedo color adjustment with fuzzy shading & subsurface color control
Efficient and GPU friendly. Uses between 100-270 instructions depending on the number of features enabled, can be used on VR.

Texture Resolutions:

(46) 2048×2048
(1) 2048×1024
(2) 512×512
(1) 128×128

Do Materials derive from a Master Material with instances as variation: Yes

Number of Materials: 9

Number of Material Instances: 84

Number of Material Functions: 184

Number of Textures: 50

Number of Maps: 3

Supported Development Platforms: PC, VR

Supported Target Build Platforms: PC
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