持续时间8h 20m MP4
标题:Gumroad–在虚幻引擎4中创建Zelda环境 教程大小:18.5G 语言:英语+机译中文字幕
信息:
从头开始创建一个风格化的环境不是一件容易的事。在本教程中,Kem Yaralioglu将演示他在接近环境时的思维过程,并向您概括介绍他是如何创建此环境的,解释为什么要做出选择以及如何在自己的项目中部署这些技术。本教程既不是分步指南,也不是演练。
无论你是一个经验丰富的艺术家、学生、业余爱好者还是刚刚起步的人,抓住本教程,学习接近环境的思维过程。今天给你的创造性思维加油。
艺术家
Kem Yaralioglu目前是《盗贼之海》(Sea of Theers)的环境艺术家,之前的作品包括《基纳:幽灵之桥》(Kena:Bridge of Spirits)、《彩虹六号围城》(Rainbow Six Sauge)、《精英危险》(Elite Dangerous)和《生命超越》(Life Beyond)。凯姆对风格化艺术有着巨大的热情,尤其是涉及到涉及大自然的艺术作品时,他在这个行业的经验使他具备了技能和知识,可以教你使用虚幻引擎4创造环境的一些核心方面。
目录
8小时20分钟
1080p分辨率

软件
Unreal Engine 4
Maya
Substance Designer
Gaea

教程目录:
01 _项目_设置_ & _地形
02 _主_材料_设置_零件_2
03 _树叶_零件_01
04 _封锁_ & _照明
05 苔藓 & 边缘磨损
06 _第一次打开_更新模式
07 装饰 substance designer _ Part _ 01
08 装饰 substance designer _ Part _ 02
09 边缘更新
10 _树叶_零件_02
11 _绘画_树叶
12 _蝴蝶
13 _常春藤
14 _萤火虫
15 _照明_和_光线追踪
16 _垃圾_贴花_ & _清理
17 _动画
18 _电影
19 _后处理_ & _截图

效果预览:



Duratio 8h 20m MP4

Title: Gumroad – Making a Zelda Environment in Unreal Engine 4
Info:
Creating a stylized environment from scratch is no easy task. In this tutorial Kem Yaralioglu, will demonstrate his thought process when it comes to approaching an environment and give you a general overview of how he has created this environment, explaining why choices are made and how you can use deploy these techniques in your own projects. This tutorial is not a step by step guide nor a walkthrough.

Whether you’re a seasoned artist, student, hobbyist or someone just starting out, grab this tutorial and learn the thought process of approaching an environment. Fuel your Creative Mind today.

The Artist

Kem Yaralioglu is currently an Environment Artist at Rare working on Sea of Thieves, and previous titles include Kena: Bridge of Spirits, Rainbow Six Siege, Elite Dangerous and Life Beyond. Kem has a huge passion for stylized art especially when it comes to artwork involving nature and his experience in the industry gives him the skill and knowledge to teach you some of the core aspects of creating environments with Unreal Engine 4.

Contents

8 Hour 20 Minutes
1080p Resolution
Software
Unreal Engine 4
Maya
Substance Designer
Gaea

01_Project_Setup_&_Terrain
02_Master_Material_Setup_Part_2
03_Foliage_Part_01
04_Blockout_&_Lighting
05_MossBlend_&_EdgeWear
06_FirstUnwrap_UpdatingModels
07_TrimSheet_SubstanceDesigner_Part_01
08_TrimSheet_SubstanceDesigner_Part_02
09_EdgeWearUpdate
10_Foliage_Part_02
11_Painting_Foliage
12_Butterflies
13_Ivy
14_Fireflies
15_Lighting_and_Raytracing
16_Grunge_Decals_&_Cleanup
17_Animals
18_Cinematics
19_PostProcess_&_Screenshots
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