TurboSquid——1945年华沙二战废墟——3D模型
这是一个非常精确的毁灭城市的场景。根据被毁的华沙(1939年和1945年被德国轰炸和烧毁)的照片。
然而,场景构造和建筑是统一的,所以你可以用其他风格重新排列。
有21种建筑有详细的碎片。
因为细节和高分辨率纹理适合高分辨率渲染和高清动画。
网格不用于细分,使用ngons。优化和清晰的几何图形,场景在视窗中非常轻。

预览是Vray版本文件的原始渲染-没有修改或后期制作。

包括两个版本:

– 3ds Max -标准版,采用标准材料,无光,
– 3ds Max V-Ray版本,带V-Ray材质、灯光和渲染设置(准备渲染如上图),

FBX工作得很好,网格没有错误,纹理映射正确等。天穹也包括在内。

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徽章

-整个场景- 1.833.193多边形,

高分辨率定制纹理

纹理分辨率非常高,由客户照片制成。

维度中有31个纹理:

6400x3600x,5200×1600,4400×4400,3200×4048,3400×3400,3400×2524,3300×1780,2400×2400,1800×1800,800×600,160×1400

秩序井然

像我们所有的产品一样,这个场景使用方便,易于修改。

在这个产品中,材料和纹理成倍增加没有问题!

每个对象只分配了一个材质,所以没有烦人的多/子对象材质!
材料编辑器中加载的大多数材料。

材质、纹理、物体都用英文明确命名。模型分层,非常容易操作。

TurboSquid – Ruined City Warsaw WW2 1945 3D-Models
This is very accurate scene of destroyed city. Based on photos of ruined Warsaw (bombed and burned by German in 1939 and 1945).
However, scene construction and buildings are uniqe so you can rearange it in other style.
There are 21 types of buildings with detailed debris.
Because of details and high resolution textures suitable for hi-res renders and HD animations.
Mesh not intended for subdivision, ngons used. Optimized and clear geometry, scene is very light in viewport.

Previews are raw renders from Vray version file – no modifications or post production.

Two versions included:

– 3ds Max – standard version with standard materials, no light,
– 3ds Max V-Ray version with V-Ray materials, light and render setups (ready to render like images above),

FBX works fine, mesh without bugs, textures mapped correctly etc. Skydomes also included.

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POLYCOUNT

– whole scene – 1.833.193 polygons,

HIGH RESOLUTION CUSTOME MADE TEXTURES

Textures are very high resolution, made from custome photos.

There are 31 textures in dimensions:

6400x3600x, 5200×1600, 4400×4400, 3200×4048, 3400×3400, 3400×2524, 3300×1780, 2400×2400, 1800×1800, 800×600, 160×1400

WELL ORDERED

Like all our products this scene is handy to use and easy to modify.

In this product there is no problem with multiplied materials and textures!

Each object has assigned only one material so there is no annoying Multi/Sub-Object materials!
Most materials loaded in Material Editor.

Materials, textures, objects are clearly named in English. Models are separated on layer, very easy to work with.

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